241,461 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Sdf3DMeshWriter structs and enums
1 Year Ago
Break out of audio and video threads when there's no more packets to read
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Try to keep video in sync
1 Year Ago
Mining demo renaming SDF materials to layers Sdf3D Array, Chunk, World, stubbed MeshWriter
1 Year Ago
shield slam upgrade shield heal upgrade radiation upgrade
1 Year Ago
Razor generics and renderfragments * Support for creating generic razor components * RenderFragment support * RenderFragment<T> support
1 Year Ago
Ragdoll RPC issue testing
1 Year Ago
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1 Year Ago
light.envmap.hlsl becomes light.environment.hlsl for better readability, add debug views to material api, CUSTOM_MATERIAL_INPUTS preprocessor
1 Year Ago
merge from main
1 Year Ago
merge from bag_option_rename
1 Year Ago
merge from cinematic_gestures
1 Year Ago
merge from main
1 Year Ago
fixed SC skin roof top line models clipping into walls above it
1 Year Ago
fixed incorrect floor gibs on metal foundations
1 Year Ago
merge from respawn_changes
1 Year Ago
better gibs for stone ramp
1 Year Ago
Merge from main
1 Year Ago
Merge from more_map_markers
1 Year Ago
Remove background blur from interest point background, causes lingering halo after closing map
1 Year Ago
Fixed delete button appearing on team leader markers
Leaderboard backup, run #3360
1 Year Ago
Visual tweaks to map UI marker list: Padding/spacing adjustments to headers and list items. Simplifed delete button to be visible within marker container. Applied BG blur to marker container for better separation.
1 Year Ago
Merge from ping_improvements
1 Year Ago
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away Adjusted volume of sfx to better fit new falloff
1 Year Ago
Unsaved file
1 Year Ago
Fixed compass highlights not working
1 Year Ago
Free audio output on video stop
1 Year Ago
video -> videosystem
1 Year Ago
Merge from main
1 Year Ago
Get rid of video64.dll usage, we're in control now
1 Year Ago
Fix some more questionable crap I did Fix texture compiles being dark, typoed SrgbGammaToLinear instead of SrgbLinearToGamma 🤦
1 Year Ago
Attempt to decode audio but doesn't sync yet
1 Year Ago
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime Move refactoring / cleanup
1 Year Ago
Removed idle sfx animation events from horse breathe idle Adjusted/cleaned up sfx animation events on new horse animation idles
1 Year Ago
Merge from industrial_json
1 Year Ago
Display parsing errors as warnings instead of errors when importing conveyor JSON
1 Year Ago
Anim backup
1 Year Ago
Fix threading issue in navgen too
1 Year Ago
Delete some unused tier0 files Fix threading issue in raytraceenvironment, be more explicit and capture the lambda parameters earlier when the job is queued not executed
1 Year Ago
Fixed some collider meshes
1 Year Ago
Updated cine ammo box prefabs with respective colliders
1 Year Ago
Scene backups
1 Year Ago
Parent merge
1 Year Ago
Fixed skin_radius command
1 Year Ago
Removed physics from the client-side player_corpse_new, plus bug fixes
1 Year Ago
fixed foundation side walls not appearing during creation phase fixed blocks with multiple gib instances not obeying transform/rotation ( stairs)
1 Year Ago
Merge from main