241,455 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)
1 Year Ago
Start on new avatar page
1 Year Ago
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
1 Year Ago
Make citizen look much less intimidating in inventory menu
1 Year Ago
Inventory UI rework https://files.facepunch.com/alexguthrie/1b3111b1/sbox-dev_ySaBroedEg.png Basic cubic bezier implementation
1 Year Ago
Improved leniency when pinging dropped weapons
1 Year Ago
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
1 Year Ago
Merge from main
1 Year Ago
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
1 Year Ago
Updated explosion_underwater_surface for the new water
1 Year Ago
merge into experimental
1 Year Ago
merge into main
1 Year Ago
lowered number of PFX during creation effect fixed triangle foundations walls not active during creation effect
1 Year Ago
▊▅▍▄██ ▄▄▉▉▉▋ ▊▄▆█▇▋█ ▆▅█▋ ▄▅▊▆▌ ▅▍▌▉ ▊▇▄ ▊▊▇▋▍▉ .▅█▌▉▆▊▅█▊ ▉▉▉▇█▆ █▍▌▌▅▆ .▍▊▋ ▍▅▇▄▉ ▌▄▄█▋▄ ▍▌▉▍▍▅██▇ ▆▍▇▌▋▆ ▋█▍▌▇▆ '▋▅▉▅▇▄▌▌▉▉▅▊█▆▉' █▍▌▍▋█ ▇█▍▋█▆▇▅▉▄▉█.▋▆▊ ▍▋▊ ▅▉▊▋▊▌▋█▉▋▇█▄
1 Year Ago
Refactoring & auto ingest all building block prefabs into the instanced render system
1 Year Ago
▄▋█▍▆▅▋ ▉▍▋ ▌▌▆█▋▇▆▊ ▆▇▉ ▅▍▆ ▊█▍▋▋ ▌▄▆ ▊▆▆█, ▉▍▍▅▊ ▋ ▉▇▌▌▍▄ ▍▄▄▇▍▇ █▌▋▅▆▋▅ ▄▋▄▋ ▊▆▄▅▆ ▌▇'▋▅ ▊▋▊ ▉ █▌█▍▌▋▌ ▊▇▇▋█▊▇ ▊▅▄▊▍█▊▆▊ ▍▌ ▊▅▊▉ ▋▊▋▆▅ ▋█▇'▅▆ ▄▅▄▆▌▆▋
1 Year Ago
merge from main
1 Year Ago
shipping container sitem
1 Year Ago
merge from main
1 Year Ago
merge from respawn_options_connect_fix
1 Year Ago
Use dominant hand for VROverlay inputs (for now) Add bindings for action data Fetch & use trigger handle for button presses - probably not the best way to do this, but it'll do for now
1 Year Ago
Electric fan / meshes, textures, LODs and prefabs
1 Year Ago
fixed wall.right LOD3 being off
1 Year Ago
merge from creation gibs
1 Year Ago
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
1 Year Ago
merge from main
1 Year Ago
folder updates, anim exports, animator updates
1 Year Ago
▋▅▄█ ▌ ▊█▉█▆▍ ▉▍ ▆▇▌▆+▆
1 Year Ago
Send respawn options to player when they first connect to server
1 Year Ago
Delete materials /and sounds/ temp folders on launch/shutdown Added engine.AbsoluteFrameTime and made FrameNumber() shared
1 Year Ago
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1 Year Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
1 Year Ago
Load game package in menu TypeLibrary returns the loaded assembly PackageLoader calls RemoveAssembly on dispose PackageManager mounts code paths of local packages Expose more styles to animation GameMenuInstance loads IGameMenu's from addons
1 Year Ago
merge from main
1 Year Ago
merge from sleeping_bag_delete_tooltip
1 Year Ago
merge from camper_respawn_option_fix
1 Year Ago
Fleshed out the rest of Sdf3DMeshWriter Flipped triangles Updated blobtool
1 Year Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
1 Year Ago
merge from skinradius_cmd_2 -> main
1 Year Ago
Added `upgrade_radius` based on the same code as `skin_radius`
1 Year Ago
TryGetInputDataForControllerRole, don't set nPriority manually (it gets overridden by dashboard anyway)
1 Year Ago
Fix errors running ferry_terminal scene in editor
1 Year Ago
██▍▄▉ ▊▆▉█ ▇▅▄▍▌▅ ! ▌█▇▉ ▉▋▇ ▅▉▍█▍▇▄▇▊▌█ (▉█▆▇ ▌▅▆▆▍ ▉▅ ~▅) ▆█▉▅▇ ▋▋ ▉▊▌▄▇▇▄▅▋▌█▅▋▇▊█▇▌▉▊. ▅▆▇▋▋▄▇▋▍ ▇▆▋▉ ▍▆▋▊▇▍▍▋ ▍▉
1 Year Ago
merge from main
1 Year Ago
merge into main from creation_gibs
1 Year Ago
compile fix
1 Year Ago
Interop bindings for OpenVR overlay intersection Expose VR compositor to managed context VR - only wait for present if we have a valid swapchain Bind GetTrackedDeviceIndexForControllerRole Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay Nicer way of doing all this custom input stuff