241,455 Commits over 3,867 Days - 2.60cph!
Redo skin_radius command in a way that won't cause merge conflicts
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WIP info popup for connecting to nexus
merge from main -> skinradius_cmd
Fixed degenerate triangles
Removed old button to unclaim public beds
aircon unit wip lorry trailer, added back light, balancing vertex blending more
Rewritten blendable shader
Refactor remaining shaders to new shadingmodel api, fix shadergraph not working, readd procedural.hlsl for shadergraph but fix typo on title
Generate code for adding triangles
menu option to disable creation effects
missing footstep anim events added
3D cases code gen boilerplate
First pass at finding edge loops
fixed an incorrect gib assignment for adobe foundation wall
Leaderboard backup, run #3368
Menu can download a subset of package files
intruder alarms and metal bin
wet floor sign
intruder alarms - metal bins
removed from core as they are now on asset party
Merge branch 'master' of sbox
Zombie Head Variation 02
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_BN7EsqGgcy.mp4
https://files.facepunch.com/daniel/1b3011b1/chrome_uVsnZinHzp.png
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_pgwwUWwijV.jpg
Another zombie variant, slight different head, should be great for creation multiple variations for hordes of zombies, rather than every zombie having the same face.
More cleanup and refactoring
Lets make BaseGameMenu an interface instead, seems kind of safer
Start rewriting blendable with new api, port glass to new api
merge from main -> global_networked_bases
Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
merge from main -> sleeping_bag_delete_tooltip
AmbientLight
Sane implementation atmospherics and debug vis postprocessing for shadingmodel api
Finish debug vis, rename ShadingModelValve to ShadingModelStandard
Add MenuEvents, use those for lobby/game join/leave
removed footstep sfx from horse breathe
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Add Panel.DeletionToken
Moving brains of gamemenu into sandbox.menu
Break up MeshWriter classes, basic example for generated 3D cases
Run protobuf gen to fix load/save issue.
Changed Ashtrays and Cigarettes From LOD Group to Renderer LOD
merge from analytics_unclaim_bed
Sdf3DMeshWriter structs and enums
Break out of audio and video threads when there's no more packets to read
merge from building_skins_3
Try to keep video in sync
Mining demo renaming SDF materials to layers
Sdf3D Array, Chunk, World, stubbed MeshWriter