241,455 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Redo skin_radius command in a way that won't cause merge conflicts
1 Year Ago
ground position fix
1 Year Ago
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1 Year Ago
more layout adjustments
1 Year Ago
Fix merge
1 Year Ago
WIP info popup for connecting to nexus
1 Year Ago
merge from main -> skinradius_cmd
1 Year Ago
merge into experimental
1 Year Ago
merge into main
1 Year Ago
Fixed degenerate triangles
1 Year Ago
Removed old button to unclaim public beds
1 Year Ago
aircon unit wip lorry trailer, added back light, balancing vertex blending more
1 Year Ago
Rewritten blendable shader Refactor remaining shaders to new shadingmodel api, fix shadergraph not working, readd procedural.hlsl for shadergraph but fix typo on title
1 Year Ago
Generate code for adding triangles
1 Year Ago
menu option to disable creation effects
1 Year Ago
merge from main
1 Year Ago
missing footstep anim events added
1 Year Ago
3D cases code gen boilerplate First pass at finding edge loops
1 Year Ago
fixed an incorrect gib assignment for adobe foundation wall
Leaderboard backup, run #3368
1 Year Ago
Menu can download a subset of package files
1 Year Ago
intruder alarms and metal bin wet floor sign
1 Year Ago
intruder alarms - metal bins removed from core as they are now on asset party Merge branch 'master' of sbox
1 Year Ago
Zombie Head Variation 02 https://files.facepunch.com/daniel/1b3011b1/sbox-dev_BN7EsqGgcy.mp4 https://files.facepunch.com/daniel/1b3011b1/chrome_uVsnZinHzp.png https://files.facepunch.com/daniel/1b3011b1/sbox-dev_pgwwUWwijV.jpg Another zombie variant, slight different head, should be great for creation multiple variations for hordes of zombies, rather than every zombie having the same face.
1 Year Ago
More cleanup and refactoring
1 Year Ago
Lets make BaseGameMenu an interface instead, seems kind of safer
1 Year Ago
Start rewriting blendable with new api, port glass to new api
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
1 Year Ago
merge from main -> sleeping_bag_delete_tooltip
1 Year Ago
Clean up
1 Year Ago
AmbientLight Sane implementation atmospherics and debug vis postprocessing for shadingmodel api Finish debug vis, rename ShadingModelValve to ShadingModelStandard
1 Year Ago
Add MenuEvents, use those for lobby/game join/leave
1 Year Ago
merge from main
1 Year Ago
merge from horse_idles
1 Year Ago
removed footstep sfx from horse breathe
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Add Panel.DeletionToken Moving brains of gamemenu into sandbox.menu
1 Year Ago
Break up MeshWriter classes, basic example for generated 3D cases
1 Year Ago
Run protobuf gen to fix load/save issue.
1 Year Ago
Changed Ashtrays and Cigarettes From LOD Group to Renderer LOD
1 Year Ago
Merge from main
1 Year Ago
merge from analytics_unclaim_bed
1 Year Ago
Sdf3DMeshWriter structs and enums
1 Year Ago
Break out of audio and video threads when there's no more packets to read
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Try to keep video in sync
1 Year Ago
Mining demo renaming SDF materials to layers Sdf3D Array, Chunk, World, stubbed MeshWriter