130,338 Commits over 4,201 Days - 1.29cph!

42 Days Ago
merge from editor_selected_texture_memory -> main
42 Days Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
42 Days Ago
Merge from main
42 Days Ago
merge from fix_streaming_misc_textures -> main
42 Days Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
42 Days Ago
Bank vault (30MB)
42 Days Ago
browser_scrollview_fix_2 -> main
42 Days Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
42 Days Ago
Add search bar for list, tweak style of the item selection after changes
42 Days Ago
merge from store_atlases
42 Days Ago
Sofa and shipping container fixes
42 Days Ago
Store mannequin (100MB)
42 Days Ago
merge cherrypick_queryvisjobs_optimizations to main
42 Days Ago
cherry pick query vis optimizations
42 Days Ago
neck_stuck_debug -> main
42 Days Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
42 Days Ago
merge from meta_shift/loot
42 Days Ago
recycler added to dome green card puzzle room
42 Days Ago
Fixed CoverImage uv issues when using textures instead of sprites
42 Days Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
42 Days Ago
Switched out dropdown item type selector for a list with updated styling
42 Days Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
42 Days Ago
Atlases cleanup, fixes
42 Days Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
42 Days Ago
Restored missing assets on exhibit decor pack and floorpaper pages
42 Days Ago
merge from meta_shift
42 Days Ago
meta_shift/loot -> meta_shift
42 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
42 Days Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
42 Days Ago
water treatment plant puzzle update s2p
42 Days Ago
updated trainyard puzzle s2p
42 Days Ago
powered_water_purifier_pickup_fix -> main
42 Days Ago
Fixed not being able to pickup the powered water purifier even when its empty
42 Days Ago
Fixed jungle building skin sprite atlas not referencing the right folder
42 Days Ago
Fixed bad merge on UI_Settings.cs
42 Days Ago
merge from main
42 Days Ago
browser_scroll_bug_fix -> main
42 Days Ago
sewer branch puzzle update s2p
42 Days Ago
Some more changes to try and get browser scrollview to work properly
42 Days Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
42 Days Ago
merge from main
42 Days Ago
merge from menu_warmup_fixes
42 Days Ago
merge from main
42 Days Ago
powerplant puzzle update
42 Days Ago
Store DLC tab ref fixes
42 Days Ago
Compressed some ui assets, fixed some refs