250,599 Commits over 3,959 Days - 2.64cph!

53 Days Ago
Card UI redone
53 Days Ago
merge from network_queue_priority -> aux3
53 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
53 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
53 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
53 Days Ago
Hide, JsonIgnore on GameResource
53 Days Ago
Merge from campfire_purifier_freshwater_fix
53 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
53 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
53 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
53 Days Ago
merge from siege_weapons
53 Days Ago
Unsaved
53 Days Ago
Bday11 hero poster scene + materials backup
53 Days Ago
Codegen
53 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
53 Days Ago
Twitch Rivals poster backup
53 Days Ago
Fixed weapons clipping into shield when shield is held up
54 Days Ago
merge from siege_weapons
54 Days Ago
adminui_drone_accessible -> main
54 Days Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
54 Days Ago
Can now use hammer and tool gun with shield (can only repair)
54 Days Ago
Merge from main
54 Days Ago
Don't show played cards header if theres nothing
54 Days Ago
Impact FX
54 Days Ago
Voices UI, voice transmitter, voice mixer
54 Days Ago
Position gun a little better
54 Days Ago
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54 Days Ago
Update shaders Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Start moving same fast ggx filtering code to cpu for resourcecompiler also for consistency
54 Days Ago
Slight viewmodel anim
54 Days Ago
merge from qol_io_rotation
54 Days Ago
vendingmachine_transaction_history -> main
54 Days Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
54 Days Ago
main -> vendingmachine_transaction_history
54 Days Ago
Support BP's in stats
54 Days Ago
Directory fix
54 Days Ago
Ice sculpture item setup
54 Days Ago
Added Bandolier card
54 Days Ago
Support using material icons for card panel icons Mirror Image card
54 Days Ago
Add bullet ricochet, can be modified by cards / stats https://files.facepunch.com/tony/1b2811b1/sbox-dev_PeS38iBwkW.mp4
54 Days Ago
Merge from launcher reload bug
54 Days Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
54 Days Ago
Client compile fix
54 Days Ago
Merge from launcher reload bug
54 Days Ago
Swapped to virtual item icon on feed entries
54 Days Ago
Fixed double reload still possible on flamethrower
54 Days Ago
Parent merge
54 Days Ago
Codegen
54 Days Ago
Merge from scrap_exchange_dynamic_pricing
54 Days Ago
Merge from launcher reload bug
54 Days Ago
Sex up the cards a little bit