130,348 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fix crosshair being visible in main menu
                
                
                
                
             
         
        
            
            
            
                
                exported large sail animations
                
                
                
                
             
         
        
            
            
            
                
                Sort steering wheel menu priorities
                
                
                
                
             
         
        
            
            
            
                
                Trying another approach to compare with atlases: disable mipmaps on all store ui media
                
                
                
                
             
         
        
            
            
            
                
                Water bucket and jerry can entity, hold type and anim update
                
                
                
                
             
         
        
        
            
            
            
                
                Sails and steering wheel can only be placed on construction
                
                
                
                
             
         
        
            
            
            
                
                Empty more store pageoverlay texture refs
                
                
                
                
             
         
        
            
            
            
                
                Basic fragment always spawn at blue card desk, remove from green
manifest
                
                
                
                
                    
    
        
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                More store texture refs moved to sprites
                
                
                
                
             
         
        
            
            
            
                
                added lod setup for cannon
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                greencard desk always spawns a single basic blueprint fragment
                
                
                
                
                    
    
        
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                supply drop always spawns basic fragments
                
                
                
                
                    
    
        
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                Lowerd chance of blueprint fragments in elite crates
20 basic blueprint fragments can now be upgraded to advanced
                
                
                
                
                    
    
        
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                floating city 2 layout polish
                
                
                
                
             
         
        
        
            
            
            
                
                Medical barge, shifted location of security tower a bit for better flow
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliage_instancing (indirect instancing fix)
                
                
                
                
             
         
        
        
            
            
            
                
                Make foliage instancing compatible with indirect instancing
                
                
                
                
             
         
        
            
            
            
                
                Add a hash of the map URL to the map download cache file name to prevent file name collisions
Delete cached map and redownload when the version or checksum doesn't match what was expecfed
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gameplay -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                We are moving!
Fuel storage
Item storage
                
                
                
                
             
         
        
            
            
            
                
                Adjust water plane points for PID
                
                
                
                
             
         
        
            
            
            
                
                Fix engine access
Place mount points properly
                
                
                
                
             
         
        
            
            
            
                
                Added working compass to the PT Boat
Fix error on the RHIB Visuals (happens when added to a PT Boat)
                
                
                
                
             
         
        
            
            
            
                
                Add AI support to the new PT Boat
                
                
                
                
             
         
        
            
            
            
                
                Higher HP than RHIB
Slower than RHIB
Setup test item
                
                
                
                
             
         
        
        
            
            
            
                
                Engine speed adjustments
Setup dual propellers
                
                
                
                
             
         
        
            
            
            
                
                RHIB throttle animation can now support left or right side
PT boat requires right sided throttle animation
                
                
                
                
             
         
        
            
            
            
                
                 Flag when textures are using an uncompressed format in the texture import analyzer tool
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_texture_analyzer_npot -> main
                
                
                
                
             
         
        
            
            
            
                
                scientist_boat_ai -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Enabled mipmaps on all atlased, need to review if they all need it later
                
                
                
                
             
         
        
            
            
            
                
                More Waterworld map obstacles
                
                
                
                
             
         
        
            
            
            
                
                Remove resolution field - not used
Standard RHIB cleanup
                
                
                
                
             
         
        
            
            
            
                
                Rewrite steer force system again (third times the charm)
Boat position is merged with desired directional point before application
Manifest
                
                
                
                
             
         
        
            
            
            
                
                `Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2
- will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled
- will include in the sum of texture memory being used by uncompressed textures
                
                
                
                
             
         
        
            
            
            
                
                Store page overlay are now using sprites instead of textures
Converted all pages
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cargo_oilrig_path_fix
                
                
                
                
             
         
        
            
            
            
                
                Applied 
131183 in the correct branch
- Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
                
                
                
                
             
         
        
        
            
            
            
                
                merge from store_atlases/coverimage