userCrayzcancel

1,928 Commits over 913 Days - 0.09cph!

2 Years Ago
Turn prediction off on projectiles Will take a bit of exercise to make these things lag free, just smooth em out and rid of console spam for now Don't add weapon to inventory if you already have one Fix ammo not getting picked up
2 Years Ago
Update .addon Assets Remove deprecated
2 Years Ago
Move Zoomed to base weapon, easily set which weapons can zoom Lerp FoV when you zoom in with weapon Adjust sensitivity accurately to field of view
2 Years Ago
Stop lightning effect & sound when lightning gun gets put away GiveAll adds lightning ammo too Update lightning effect on frame so it doesn't lag behind in motion
2 Years Ago
Railgun increments instead of stomping player's velocity
2 Years Ago
Grenade explosion force affects player
2 Years Ago
Tighten up camera lerp Lerp ViewModel's target position too so it doesn't clip camera when sliding
2 Years Ago
Allow jumping out of a slide Fix ledge grab sometimes putting player through ceilings
2 Years Ago
Easily set move speed per weapon
2 Years Ago
Fix .addon's Resources path Be sure to give player the desired weapons on setup
2 Years Ago
DebugOverlay's ComboBox remembers its selection after a hotload
2 Years Ago
Rename GroundDash to Dash, Dash handles both air and ground. Remove AirDash
2 Years Ago
Motion blur when dashing Dash brightness & blur along parabola curve
2 Years Ago
Stop rocket trail sound on destroyed
2 Years Ago
Fixes error where a local addon's meta won't deserialize strings to enums
2 Years Ago
Add back pawn's hud rendering
2 Years Ago
Better way to check if player is dashing, to disable bob
2 Years Ago
Disable footsteps and bob when walking/sliding DebugOverlay for entities Bit of cleaning
2 Years Ago
Bit of cleaning DeathmatchPlayer -> BoomerPlayer Minor changes
2 Years Ago
Frequently update player's path in case grid occupancy changes
2 Years Ago
Just remove agent from grid before calculating its path Reduce leniency of line of sight for more accurate local avoidance
2 Years Ago
Disable diagonals in search, not really needed with path simplification Pass agent id of agent requesting path so it doesn't try to navigate around itself Navigation agent can be stopped, stop monster when its close enough to attack
2 Years Ago
Agent occupy space on the grid, that space becomes unwalkable Spawn a monster in every room Move monsters with nav agent Find nearest walkable if destination isn't
2 Years Ago
Skip pathing calculation if we have line of sight to destination Draw agent path in navigation overlay Fine tuning
2 Years Ago
Line of sight path simplification NavigationAgent component - calculate path and move along Forgive starting point being in unwalkable node Swap previous player controller for nav agent
2 Years Ago
Allocation free pathing
2 Years Ago
Bit of cleanup
2 Years Ago
Basic A* pathing for generated dungeons Include diagonals in search Reduce allocations and cpu time
2 Years Ago
Remove some debug stuff Draw world debug stuff in overlay Navigation grid generation Debug overlay for nav grid
2 Years Ago
Fix nametags
2 Years Ago
Fix ../'s in scss paths causing hotloads to fail
2 Years Ago
Fix typo Killed transitions jump to final state before being removed
2 Years Ago
Supply correct dimension and shorthand for background-size transitions Add transition for background-position
2 Years Ago
Adjust monster appearance a bit
2 Years Ago
Basic state handling for chasing and attacking a player Basic monster animations Player looks ready to fight monsters
2 Years Ago
Assets
2 Years Ago
Don't allow punching when dead
2 Years Ago
Dungeon debug overlay
2 Years Ago
Light and camera adjustments Pointer events visible Simple entity state machine Basic monster Add glow to hovered/targetted monsters
2 Years Ago
Adjust materials
2 Years Ago
Darken environment, spawn a light in the center of each room Remove unused
2 Years Ago
Increase wall thicness
2 Years Ago
Rebuild mesh once at end Server generates wall/floor mesh as well Player collides with dungeon walls
2 Years Ago
Update architect
2 Years Ago
Gamemode refactor
2 Years Ago
Gamemode refactor
2 Years Ago
Fix typo Remove unused
2 Years Ago
Fix nre More UI cleanup, separating gamemode specific elements and utilizing templates over c# Tag ui refactor
2 Years Ago
Add basic hud Basic wasd controller Player animator component
2 Years Ago
Cleanup, hide debug draw behind cvar Fix a simple dungeon with start/end/loot/boss rooms Spawn player in start room