129,378 Commits over 4,201 Days - 1.28cph!

9 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
9 Days Ago
Merge from parent
9 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
9 Days Ago
Merge from floating_cities
9 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
9 Days Ago
Merge from main
9 Days Ago
Merge from boomerang_animfix
9 Days Ago
Update icon of boat stairs block
9 Days Ago
Don't spawn tutorial islands in the deep sea
9 Days Ago
Merge from main
10 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
10 Days Ago
▅▋▍▆▋▊█▉ `▍██▌█▄▊▌▇▅▋▅█▅▍▆▆▆▆`'▊ ▄▆▇▉▅▄▌▊▊▉▇▋▄ █▉▉▊▌ ▇▊ ▅█▄▉▆▅▇ `▄▌▊▍▉█▋█▊▄▍▋▇▆▄▆▋▋▄▄▍▉█▊` █▌▉█▊▆▌ ▇▄ ▊ `▌▌▍▊▋▇▆▍▍█▋.▄▄█▅▅▆▋▆▅▇█`
11 Days Ago
Merge from steam_timeline
11 Days Ago
merge from qol_dump_improvements -> main
11 Days Ago
Potential fix for DontDestroyInScene having too many objects
11 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
11 Days Ago
adding small engine gibs / updating prefab
11 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
11 Days Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
11 Days Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
11 Days Ago
Splatting progress
11 Days Ago
merge from fishing_village_collider_fix_fix
11 Days Ago
Reapplied 132483. S2P
11 Days Ago
Let's try randomizing client port if not overwritten by client Map icons for new TF2 maps Fix some BSP files not loading due to recent changes team_control_point (TF2) placeholder entity Pull Request: Minor optimizations for PlayerSelectSpawn Player:GetPunchAngle errors with lua_strict 1 (deprecation warning)
11 Days Ago
merge from workshop_filedialog_title -> main
11 Days Ago
Add title text to workshop file dialog, customize for bulk import
11 Days Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
11 Days Ago
oil rig platform lods and collision oil rig foot flat lods and collision
11 Days Ago
▉█▊▋▊▋: █▍▌▇▇▊▋▉▇▆▋ ▋█▅▍▅.▋▅█▊▄ ▆▉▋▆▊█▌ - ▊▉▄▅▍▍█ ▌▉▍▌▊▊▍▇▍▇.█▊▅▉█▋▉▆▍▋▅█▄▄▋ ▅▌▌▌▆ ▉▋ ▉▊▅▊▋▇▌▄▅ - ▌▊█▌ ▄▇▆▆▌▉▌▄ ▆ ▆██▌ ▅█▌▄▉ ▋▋▋▅██▌▍▅█ ▍▉▆▌▉▆▋▌▉ ▊▄ ▊▊▋▆█ ▊▅▌▅▇▅▅▇▍▋ ▅▍ ▌▋█▌▇█ ▄▊▍▊▌▊█ ▊▆ █▉▄▄▍▌▄▌▊▅▍▅▋█▍, ▍▌ ▅▌ ▄▋▅ ▅▇▆▊▊█▄ ▆▆ ▋▊▍▊▋▌▊▅▄▋ ▍▋▋▇▆▆▆▍ ▊▄█▊▊ █▆▇▊▋ <-> ▆▆▉▋█▌▆ ▉▌▋▆ ▄▅▍▋ ▆▋██▍. ▄███▇▆▋, ▅▄█ ██▅▍▌▌ ▆▆ ▇▌▅▋██▋▊▌█▌ █▊▌▌▋: ▊▌▋▄▇ ▅▄ ▄█▇▇▌▌▆ ▅▌ ▄▉▄▊▌▇▄▍▋▋, ▇▆▆▊▌▊▉█▆ ▄▄▅▌▅, ▋▅▆▄▄ ▍▋▉▇▄▇, ▅▋▆▌▇▌▌▇ ▊▋▋▋▌, ▉▋▆▇▄▅▋▍ ▊▍▌▋▅ - ▍▌▋▍▌▍▆▆▋▌ ▆▊▌▅ ▆▋▆ ▇▍█▇▉ ▇▊ █▉▆ ▇██▌█ ▅▅▌▍. ▉▋▍▌█▊▋▌▄▋ ▅▍ █▅█▉▌▇, ▌█▉ ▅▉ ▆ ▊▍▋▇ ▍▌█ - ▋▆▇▅█▇▅▍ ▊▋█▊▊█▇ ▌▇▍▆ ▉▌ ▇█ ██▆▋/▅▉▌█▌▅▆, █▊ ▅▍▍ ▆ ▋█▅ ▊▄▉▌▌▇▄█▇▋▇.
11 Days Ago
▄▅▍▉▆ ▍▍█▋ ▍▊▌_▄▄▊▊▇▅█▋_▌▌▉▌▇▄▆
11 Days Ago
▉▌▆▇▋▄ ▉▍▉▊▌▄ ▇▉▍ ▄▍██▇▊▊▇█ ▆█▇▄ ▍▅ ▉▅▊▌▍█▇▌ ▊▌▌▆▇▋ ▋▌▄▌▆▊▄▉ ▅▋▅▌█ ▌▄▇▊▉'▍ █▄ ▋█▉▉▉▊▅▌ ▊█ ▇▆▊ ▊▇██▌▇ ▄▍▍ ▍▊▅▍▉▋▆. ▅▇▇ ▍▊▄██▇▊ ▄▍▊▉▇ ▋▊▌▅▊ ▍▆▊ ▊▇ ▅▌█▍█ ▉▄ ▇▉█▄▄▇▍ ▊▌▍▅▅▆▅▆▇
11 Days Ago
RPG7 - Texture update
11 Days Ago
Finalized spawns.
11 Days Ago
walkway roof tarp collider fixes
11 Days Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
11 Days Ago
edited naval large sails anims
11 Days Ago
undid change in file I don't remember touching (harmless)
11 Days Ago
updated naval anchor animations
11 Days Ago
allocation_reductions -> main
11 Days Ago
code gen
11 Days Ago
allocation_reductions -> main
12 Days Ago
Bugfix: remove false-positive log for deferred player destroy - remove unnecessary override Discovered when spactating a player that constantly toggles invis. Doesn't fix the NRE itself, but further reduces false-positives. Still looking for the root cause Tests: spectated a player constantly toggling invis
12 Days Ago
Preset list capacity on active renderer effects (stops list reallocations at runtime)
12 Days Ago
Stop UI_Hero_Infobox keeping running its update method for no reason when the menu is hidden. Restore the update loop when menu is open again. Saves 40 bytes a frame
12 Days Ago
Merge from boat_building
12 Days Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
12 Days Ago
merge from small_engine_reverse
12 Days Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
12 Days Ago
Stop PostProcessingLayer stealing a whole 1 KB/s This was due to profiling using a formatted string, a very minor mistake that we paid in allocations on every client. - Profiling was using a formatted string in a hot loop - Hide this behind convar: graphics.detailed_postprocessing_profiling