reporust_rebootcancel

138,473 Commits over 4,505 Days - 1.28cph!

12 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
12 Years Ago
Gibs for the tier1 wall block
12 Years Ago
Forgot terrainBindShaderProps execute in edit mode
12 Years Ago
Cleaning/Refectoring Network protocol++
12 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
12 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
12 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
12 Years Ago
Adding all the textures for the corrugated building skin
12 Years Ago
fixed some errors on the bandage animations.
12 Years Ago
Refactoring
12 Years Ago
Refactoring and optimization
12 Years Ago
Merge from main
12 Years Ago
Post-merge fix
12 Years Ago
Added ability to override single splats for faster splat tweaking iterations
12 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
12 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
12 Years Ago
minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
12 Years Ago
missing file
12 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
12 Years Ago
removed log, oops
12 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
12 Years Ago
Merge from main
12 Years Ago
Fixed TerrainMap.ApplyFilter flooring the upper bound Moved coordinate normalization utility methods to TerrainMeta Exposed bridge height level in TerrainPath
12 Years Ago
Fixed some server NREs
12 Years Ago
Fixed array index error in AmbienceManager
12 Years Ago
Fixed terrain texture flicker/artifacts on legacy terrain shader
12 Years Ago
Improved path cost calculation and path smoothing Added the appropriate topology modifiers to land rock decorfor paths to avoid them
12 Years Ago
Merge from main
12 Years Ago
Fixed bug in normal atlas gen
12 Years Ago
Made the weapon code more linear network protocol++
12 Years Ago
Merge from main
12 Years Ago
Can repair building blocks with hammer (costs resources)
12 Years Ago
Fixed UI voice icon getting stuck on screen
12 Years Ago
Merge from main
12 Years Ago
Added longsleeve tshirt
12 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas
12 Years Ago
Updated player wounded fbx
12 Years Ago
Added Gibbing (tier0 wall only right now)
12 Years Ago
Added some scattered bushes to the roadside Made PathFinder reuse its visited map
12 Years Ago
Made summit height value depend on latitude Prevented powerline poles from spawning on road by chance Fixed terrain modifier placement being slightly off
12 Years Ago
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
12 Years Ago
Removed debug output
12 Years Ago
Fixed gathered resource being awarded to the weapon instead of the player
12 Years Ago
SpawnFilter can now filter for both allowed and required topology types
12 Years Ago
Made rocks set their topology additively
12 Years Ago
Removed GetGeneralName
12 Years Ago
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool Modified atlas generator to support the extra textures; still backwards compatible Fixed menu scene and related legacy4 (deprecated) shader to look half decent
12 Years Ago
Updated road costmap generation to correctly deal with multi-topologies
12 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
12 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs