128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                removed old bullet_container folder and contents as it's no longer needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Security Spotlight Prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                atmosphere height falloff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP propper build area check using bounds instead of the temporary radius test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                hanging fish LODs complete for 3 variants. prefabs updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                ship_searchlight textured
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn new scientists on small oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce odds of scientists charging
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Vary angles, don't be predictable and peek from the same place twice
- Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_ilpostprocessor_hook -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Merge Terrain and FoliageGrid benchmarks
- Re-enabled terrain rendering in FoliageGridBenchmark
- Delete TerrainBenchmark
Tests: autobench in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dont print anything on weaving success - only failure
Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from additional_environment_volume_shapes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Do not highlight cart button on owned items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from j25_monument_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns
This would cause sporadic exceptions during benchmark run.
Tests: autobench in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                jungle_floor_shadow_proxy -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed jungle floor shadow proxy.
Parse object name in highlights to remove the shadow proxy cube
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave_entrance_a disabled no sunlight on a volume - too close to surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists not reacting to loud gun sounds when patrolling
 
                
                
                
                
                
             
         
        
            
            
            
                
                When checking out, fallback to browser if the steam overlay didnt open for whatever reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased culling distance on static doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only create new stopwatch if we need to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove editor menu item - doesnt work well with il post processor (as expected)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix scientists being able to see through some covers (pallets, pipe piles)
- Better line of sight debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup, and more server defines checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Security Spotlight blockout update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new scientists not being able to open doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the ambient lighting when painting on signs at night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
 
                
                
                
                
                
             
         
        
            
            
            
                
                metabolism_compile_fix -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                player_metabolism_tick_accuracy -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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