128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                adjusted fairy light scale and emission
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating cities progress / security tower b
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist returning to fast to patrol when enemy is still nearby
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add classic headshot crosshair and audio notify to new scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow other classes than BasePlayer to use headshot crosshair and audio notify
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Banana Bunch AO and Albedo Texture Map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Project lkp to navmesh before flanking, in case player is standing on a container or something else
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BenchScene - StartBenchmark is now a coroutine
Helpful to make BiomeBenchmark setup straighforward
Tests: autobench in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Capsule SDF setup for shadowing foliage out of shadow range
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                naval update > floating cities
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Decrease cell size, increase cells per compute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Featured weekly skin item system
Added convar to simulate featured items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Revert 
123163, was not a good idea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from lr300_skinnable_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Makes it easier to change a scientist's weapon
- Equip oilrig scientist with classic mp5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size
-  allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
 
                
                
                
                
                
             
         
        
            
            
            
                
                F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store featured items loaded from the manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better naming and parameters in npc shooting component
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pull hardcoded asset references from scripts too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify scientist shooting logic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable maintainMaxCondition on a bunch of deployables.
(They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Super simple notifications window blockout
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▊▋▍▍▊█▅▍█▊▄▅▇_▍▋▌▉▍_▉▄▇ -> ▉█▌▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄█▆▋ ▆▉▋█ ▆▆▇ ▇▊█▄▆▄▆▉ ▊▅ ▇▆▉▊▉▅▉▌ ▌▉ ▍ ▆▊▉▍▋ ▋▅▅▄▄▄▌▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the issue with sky turning black too early at train tunnel entrances
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                il_postprocessor_build_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▅▍ ▇▅ ▌▍▊█ ▋▆▊▊▍▅▊▆▆ ▊█▅▄ ▍▇▆▍ █▆█▋▉▄▆ ▄█▄▍ ▍▌▄█▉▇▄▊▍▉▌, ▊▆▉▋ ▄▅▅ █▆ ▉▅▆ █▊▆▋▆▆ █▊▉▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: remove deleted TerrainBenchmark from the build settings
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion
This caused issues with native container cleanup
Tests: autobench in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                tube lights wip implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include fx prefabs in warmup too