reporust_rebootcancel

126,727 Commits over 4,109 Days - 1.29cph!

5 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
5 Months Ago
Beehive Updated textures
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Added packed mask setup for exterior zigg pipes
5 Months Ago
Progress backup
5 Months Ago
Bump shadow cascades to four in max graphics preset
5 Months Ago
Merge from main
5 Months Ago
merge from ballista_mountchaining_fix
5 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
5 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
5 Months Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
5 Months Ago
Removed some redundant settings, exposed extra ones in UI.
5 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
5 Months Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
5 Months Ago
fixed gibs import settings
5 Months Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
5 Months Ago
Merge from /main
5 Months Ago
- Missed file settings - Lootpanel changes
5 Months Ago
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5 Months Ago
merge from io_research_table
5 Months Ago
Merge from main
5 Months Ago
manifest
5 Months Ago
merge from hackweek_automatedtesting
5 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
5 Months Ago
Some minor optimisation to Tree addition spawning
5 Months Ago
Icon setup Deployment progress
5 Months Ago
Merge from cookingv2
5 Months Ago
Names
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from playerlights_culling_fix
5 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
5 Months Ago
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5 Months Ago
Rough techtree pass
5 Months Ago
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5 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
5 Months Ago
Material Update Beehive
5 Months Ago
- Setup proper despawn rarities - Remove from loot tables
5 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
5 Months Ago
mini crossbow sight alignment fix
5 Months Ago
cookingv2 -> bees
5 Months Ago
coop update
5 Months Ago
main -> cookingv2
5 Months Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
5 Months Ago
base palceholder techtree
5 Months Ago
merge from train_prevent_building
5 Months Ago
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5 Months Ago
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5 Months Ago