reporust_rebootcancel

124,937 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Rename Entity profiler back to OnKilled()
10 Months Ago
merge from main -> fix_telephone_grid
10 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
10 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
10 Months Ago
Have scientist try to guess your current location based on where they saw you last
10 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
10 Months Ago
backup ruins_e
10 Months Ago
Update ballista icon Changed siege weapon items selection panel
10 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
10 Months Ago
Added a fallback blit in cases where TAA is invalid
10 Months Ago
Added the RustTAA shader to the Always Included shaders list
10 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
10 Months Ago
Manifest
10 Months Ago
Fixed catapult fire interaction available when looking at the wheels
10 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
10 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
10 Months Ago
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10 Months Ago
Merge from defaults
10 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
10 Months Ago
Merging new TAA implementation to main
10 Months Ago
10 Months Ago
merge from xmas2024
10 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
10 Months Ago
Minor horse code cleanup
10 Months Ago
Fixed ballista client loading issue
10 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
10 Months Ago
Experiment with dark pie menu colors
10 Months Ago
Fixed ballista choppy 3rd person reloading
10 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
10 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
10 Months Ago
Fixed jittery movement when noclipping
10 Months Ago
Setup rotation through animation curve
10 Months Ago
Swap over to using Quaternions instead
10 Months Ago
Xmas menu background video
10 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
10 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
10 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
10 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
10 Months Ago
merge from legacy_shelter_description_change
10 Months Ago
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10 Months Ago
merge from lanternfixes
10 Months Ago
merge from xmas2024
10 Months Ago
merge from xmas_light_uncrappification
10 Months Ago
battering ram - model update export
10 Months Ago
battering ram - updated animator to remove additional broken anim loop
10 Months Ago
updated battering ram anims
10 Months Ago
merge from increase_vis_entity_buffer -> main
10 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
10 Months Ago
Didn't save Catapult.cs