reporust_rebootcancel

136,801 Commits over 4,324 Days - 1.32cph!

Yesterday
rebase on main
2 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
2 Days Ago
improve performance + review changes from flavien
2 Days Ago
Merge from naval_missions
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Merge from naval_update
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Don't add tutorial missions to the revalidate missions work queue
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Merge from naval_update
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Merge from main
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Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
2 Days Ago
merge from ambient_light_fix
2 Days Ago
fix hair raycasting shadows in deferred
2 Days Ago
menu2_play_warmup_fix -> main
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We dont need readonly anymore - drop it
2 Days Ago
syncvar_traincoupling_fix_2 -> main
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Fix wagons changed syncvar not starting audio
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Merge from main
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Merge from static_bbs
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Subtract 143408 - temporarily disable prevent building volume on floating city 1
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Changes on Bone knife pitch variation audio values
2 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
2 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Days Ago
Bone knife audio rework and implementation
2 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
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Clean: remove hacky testing code Tests: none, trivial change
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Merge: from main
2 Days Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
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Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
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merge from collider_cleanup_feb_26
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merge from collider_cleanup_feb_26
2 Days Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
2 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Days Ago
merge from assetscene_from_clean
2 Days Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
2 Days Ago
Fix scaled netting collider on the bbs
2 Days Ago
merge from deepsea_fixes
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Better repel checks for deep sea portals
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Kiosk trim paint mask and fixes to base textures
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