reporust_rebootcancel

139,327 Commits over 4,352 Days - 1.33cph!

4 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
4 Days Ago
Network++ Save++ persistance++
4 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
4 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
4 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
4 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
4 Days Ago
Merge from main
4 Days Ago
Clamp uv for min/max height sampling
4 Days Ago
Fix prefab id
4 Days Ago
Updated armoured hatch anims to prevent wall clipping
4 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
4 Days Ago
Update manifest
4 Days Ago
Create new version of the mortar prefab based on ballista
4 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
4 Days Ago
merge from main
4 Days Ago
Rename mortar.entity -> mortar2.entity
4 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
4 Days Ago
Fix HasFlags()
4 Days Ago
Codegen
4 Days Ago
Fix GetActiveItem() after merge
4 Days Ago
merge from mortar -> mortar_prototype
4 Days Ago
merge from main -> mortar_prototype
4 Days Ago
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4 Days Ago
merge from main -> fix_server_browser_compression/http_client
4 Days Ago
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4 Days Ago
merge from fix_server_browser_compression -> main
4 Days Ago
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4 Days Ago
Fixed RW on FX meshes.
4 Days Ago
apartment rugs
4 Days Ago
merge from safezone_lootbag_fix
4 Days Ago
fix typo
4 Days Ago
merge from overfishing
4 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
4 Days Ago
Shutter frame audio fixes
4 Days Ago
Codegen
4 Days Ago
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merge from automated_testing
4 Days Ago
Check isValid instead
4 Days Ago
Compile fix
4 Days Ago
merge from main
4 Days Ago
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merge from techtree_multi_unlock
4 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
support for manual use water particles with water height adapt