reporust_rebootcancel

134,375 Commits over 4,293 Days - 1.30cph!

2 Days Ago
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2 Days Ago
Update: add TestDeferCleanup test Works, but discovered that I forgot to clean up threads in ServerProfiler.Core, so I'm starving out the pool Tests: ran new test
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
syncvar partial fix on shutterframes
2 Days Ago
Fix paintable reactive target colliders (ty aron)
2 Days Ago
Update: minor changes - MakeScopeRecording -> RecordScope - fail starting to record if profiler isn't initialized Tests: unit tests
2 Days Ago
Update: ServerProfiler.Core - MemoryReadings are now implemented via MemoryPool - debug windows bins from 47635f61 - ABI break for MemoryData Tests: unit tests + 10x of StressTestImmediateCaptureMT
2 Days Ago
"Closing Soon" state for the indicator buoy.
2 Days Ago
More monument blockers blockouts for idea testing
2 Days Ago
Update: ServerProfiler.Core - use memory pooling - debug windows binary built from af80ca2c - this fixes/reduces occurance of the MT race - also reduces capture overhead (at least in debug, 2.2s -> 0.75ms) - added MPMCQueue license file Need to revive support for MemoryReadings, will do that next. Tests: unit tests + StressTestImmediateCaptureMT 10 times
2 Days Ago
Fix server/none compile errors
2 Days Ago
update to bbq lods - includes the fork improved last lod - LOD2
2 Days Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
3 Days Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
3 Days Ago
Prevent ambient multipliers being applied twice
3 Days Ago
Fix photoframes not censoring properly
3 Days Ago
Empty scene and monument folder
3 Days Ago
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Skin pass for minigun back pack
3 Days Ago
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3 Days Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
3 Days Ago
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3 Days Ago
Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
3 Days Ago
Paintball decal color tweaks.
3 Days Ago
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updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
3 Days Ago
cowbell setup updates
3 Days Ago
updates to drumkit.deployed for player & stick positioning
3 Days Ago
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
3 Days Ago
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3 Days Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
3 Days Ago
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3 Days Ago
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
3 Days Ago
reject player boat push from ladder
3 Days Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from boat_optim_test/wip
3 Days Ago
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merge from better_steeringwheel_clipping - compile fix
3 Days Ago
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merge from better_steeringwheel_clipping
3 Days Ago
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3 Days Ago
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3 Days Ago
More monument blocker blockouts
3 Days Ago
merge from main
3 Days Ago
merge from deepsea_heightmap_clearing_fix
3 Days Ago
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
3 Days Ago
Updating knight armour skinning and burst cloth setup
3 Days Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
3 Days Ago
Compile fix