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137,316 Commits over 4,352 Days - 1.31cph!

3 Days Ago
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3 Days Ago
replace procedural creation of TriggerWakeAIZ in dungeons with WakeAIZ
3 Days Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
3 Days Ago
Armor -> Armour in the storage box store page pack description
3 Days Ago
Skin pass for snow jacket
3 Days Ago
replacing train tunnel prefabs TriggerWakeAIZ
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from storepage_boxes
3 Days Ago
Added pack to storage section
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Skin pass for hide pants
3 Days Ago
Model changes and prefab light set dressing for kiosk D
3 Days Ago
Fix compile errors from merge
3 Days Ago
Pack showcase media
3 Days Ago
merge from boxes_dlc
3 Days Ago
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard
3 Days Ago
remove debug logs
3 Days Ago
merge from boxes_open_access
3 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
3 Days Ago
also copy sleep delay and zones in tool
3 Days Ago
quick tool to convert TriggerWakeAIZ with a button - also made it so BaseEditorExAttribute can invoke a method for isTrue/isFalse instead of just reading fields/properties
3 Days Ago
Pack showcase wip
3 Days Ago
Merge: from main
3 Days Ago
Bugfix: uncomment tickState caching Left it commented because I thought it would help with unit test validation, but it's completelly unrelated to my unit tests. Tests: on Craggy tried to sprint with UsePlayerUpdateJobs 0
3 Days Ago
Fixed slot machine not animating with Indirect Instancing
3 Days Ago
merge from storepage_boxes
3 Days Ago
Revert EditorSettings
3 Days Ago
Fixed skin viewer not showing any box content Media size tweaks
3 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
3 Days Ago
disabled mip streaming on the decal textures for shipping containers
3 Days Ago
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
3 Days Ago
Removed unused media, downsized the rest and made atlases
3 Days Ago
merge from main
3 Days Ago
corrected radius
3 Days Ago
merge from main
3 Days Ago
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
3 Days Ago
merge from boxes_dlc
3 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
3 Days Ago
Storage box store page media 3
3 Days Ago
Storage box store page media 2
3 Days Ago
Storage box store page media 1
3 Days Ago
Storage box pack store page
3 Days Ago
merge from main
3 Days Ago
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
3 Days Ago
corrected inverted sphere gizmo
3 Days Ago
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
3 Days Ago
merge from boxes_dlc
3 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
3 Days Ago
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