reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

37 Days Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
37 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
37 Days Ago
Fix workbench tech trees in vanilla gamemode
37 Days Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
37 Days Ago
Enable r/w on gib models
37 Days Ago
Updated keycard animations, override controller and entity
37 Days Ago
Fix server description not appearing on the very first server you click on after game launch
37 Days Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
37 Days Ago
Fix bug preventing the images from changing in subsequent calls
37 Days Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
37 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
37 Days Ago
chansaw attack anims and anim controller updated
37 Days Ago
Bug fixes with the texture prepare process
37 Days Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
37 Days Ago
merge from modded_tag_fix
37 Days Ago
Fix servers been incorrectly placed in the modded category when they should be in community
37 Days Ago
merge from decor_lighting_dlc/wallcabinet
37 Days Ago
Wall cabinet tweaks, added pickup volume
37 Days Ago
merge from skinviewer_connect_fix
37 Days Ago
merge from bc_trophy_disabling_fix
37 Days Ago
merge from mode_fixes
37 Days Ago
merge from tutorial_webm_fix
37 Days Ago
merge from respawn_hide_cancel_button
37 Days Ago
merge from battlefield_tag_overflow_fix
38 Days Ago
Fix sorting by 'mode' not working Sorting code cleanup
38 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
38 Days Ago
Stop Battlefield tag from overflowing
38 Days Ago
Bug fixes - ensure its hidden at the right point
38 Days Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
38 Days Ago
Code cleanup
38 Days Ago
Fix tutorial modal video not playing correctly for some people
38 Days Ago
Improvised walkways progress
38 Days Ago
cleanup to try and find the bug
38 Days Ago
Merge from main
38 Days Ago
merge from new_menu2
38 Days Ago
merge issue fix
38 Days Ago
wip logs
38 Days Ago
main -> new_menu2
38 Days Ago
Hide ddraw when the main menu is opened
38 Days Ago
merge from fetchDLCprice_error_fix
38 Days Ago
merge from storesearch_fix
38 Days Ago
merge from rustbutton_nre_fix
38 Days Ago
Add damageFX for minicopter
38 Days Ago
merge from store_pilotpack_fix
38 Days Ago
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38 Days Ago
merge from safe_menudata
38 Days Ago
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38 Days Ago
Replace twitch rivals old header with new generic header
38 Days Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
38 Days Ago
Fixed missing media in store pilot showcase