121,003 Commits over 4,018 Days - 1.25cph!
Fixed tesla coil visualisation
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
merge from softcore_update
Fixed corpse repositionning failing
import option tweak to watertight hatch spec map
Merge: from parallel_validatemove
- minor server demo playback bugfix
- extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled
Tests: build tests
Clean: fixing broken formatting that snuck in on main
Tests: none, trivial changes
Merge: from main
Tests: none, no conflicts
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy
Hoping to catch where it's coming from
Tests: local build tests
Fixing skinning for outbreak scientist
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boomerang -> jungle_update
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air)
- Harden check logic on boomerang catch (server & client)
Rustige Egg G - Enabled generate mipmaps for icon
Adobe Wall and Gate setup
Fix issue detecting if boomerang has finished its curve
Blowpipe animation pass and blend adjustments
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
merge from monuments_bug_fixes_0325
Hide Shoes - Added spec texture and pluggen in AO texture to material
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
fixed incorrect gibs assigned to L shaped stairs jungle skin
bread heal over time instead of instant heal
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15
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30
softened a crease in canyon_c terrain
updated cliff rock position at WTP
Merge from softcore_update
Made the new corpses immortal
Merge from softcore_update
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
Added icons to sleeping bag corpses on the map and respawn screens
Pass whether a bag is a corpse in the respawn option data
Copy deployer id and bag name to destroyed version
Hook up towel corpse
Hooked up dirt layer component on sleeping bag corpse, works with skins
Merge from clear_bushes_radius
Attack VFX (Not using IK script for now because script bug.)
merge from softcore_update -> aux2
merge from respawn_changes -> softcore_update