143,645 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Missing files
2 Years Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
2 Years Ago
vm anim export update + some anim events
2 Years Ago
viewmodel prefab updates
2 Years Ago
added effects to effects folder (taken from SAR for now)
2 Years Ago
player update. exported/set up mp5 anim set
2 Years Ago
Red & Green Industrial Light source item
2 Years Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
2 Years Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
2 Years Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
2 Years Ago
some biome touch
2 Years Ago
junkpile layering issue
2 Years Ago
Merged main
2 Years Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
2 Years Ago
Reinstate changes
2 Years Ago
Overwrite my changes
2 Years Ago
merge from wr_dead_area_fix
2 Years Ago
Merge main
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from tc_reskin_shotguntrap
2 Years Ago
merge from military_flamethrower_worldmodel_scale_fix
2 Years Ago
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2 Years Ago
merge from fix_photo_in_backpack
2 Years Ago
merge from fix_industrial_prioritize_empty_slot
2 Years Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
2 Years Ago
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2 Years Ago
compile fix
2 Years Ago
merge from fix_floor_debris
2 Years Ago
Increase animal ground pos distance check range
2 Years Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
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2 Years Ago
merge from ping_estimate_cleanup
2 Years Ago
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2 Years Ago
merge from vis_entities_duplicates
2 Years Ago
merge from cargo_junkpile_fix
2 Years Ago
Fixed Sound Light guide mesh position mismatch
2 Years Ago
Enabled snapping on CCTV cameras
2 Years Ago
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2 Years Ago
player update. bolt rifle anim set edits and holster position edited
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge
2 Years Ago
Latest changes to scene and materials
2 Years Ago
fully greyboxed storage warehouse and storage building large
2 Years Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
2 Years Ago
Support spawning multiple debris objects for floors (one on each side)
2 Years Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
2 Years Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
2 Years Ago
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