199,242 Commits over 4,140 Days - 2.01cph!
Fixed default interaction on berry bushes
Autoturret now researchable
Simple Handmade Sight researchable
new unit panel health bar UI now works
Fixed usable unit tile highlights not showing
ignoring held items in filtering also ignores worn items now
unit panels listen for game end event, hide on trigger
Can send optional entity ID with Signage.ReceiveTexture (mods)
Servers can call the sv console command on clients (mods)
Biome editor weather listing improvements; add/delete buttons etc
best module logs now show in the AI debugger again
* Implemented DTree:Clear()
* Added DTree_Node:Clear()
* Added DPropertySheet:OnActiveTabChanged( old, new )
* Better error checking for DPropertySheet
fix for squad editor unit hover panel
searched items show lock icon
'new' notification has own alpha group
LR300/M92 uncraftable
pickaxe research cost reduced
research table cost drastically reduced (oops)
Changed world-model player self-shadows to stop casting on viewmodels
Added custom shadow casting to core shader set
Fixed tier3 workbench materials
green crates spawn workbench tier items slightly more often
metal shopfront much cheaper + default bp
vending machine much cheaper + default bp
protocol++
tshirt/longsleeve tshirt cheaper and no longer require sewing kit
rocket rarity set to 3 instead of 2
crossbow default blueprint, require WB1
eoka default blueprint
handmade shell default blueprint
Module scores now reflect the score of everything contained within the module and also display the base score.
if item is unresearchable, still allow repairs
reduced HQM from recycling components to nearly nothing
gunpowder default (oops!)
icepick same as pickaxe rarity/cost
don't allow default bps to be researched
Subtracted viewmodel shadow changes; needs fixing
unit panels now show potential damage on health bar
ramped up scrap cost for lvl 2/3 workbenches
DecisionMakerModule.GetScore now returns the right thing.
Replaced references to the module's GPV score with GetScore.
module AI logs now show correct score and base score
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint
fixed research table text (english)
Reapplied fixed viewmodel shadow changes
holding right mouse button over any unit shows attack range
changed previous behaviour conditions to penalties in the idle module to not completely break it if wandering fails.
Fix for zero shadowbias on old materials using default std shaders