199,215 Commits over 4,140 Days - 2.00cph!
playerdatabase.stats now lists steam ids
Wind shader api changes
Added wind to core/foliage
Hapis Island site B tunnels now has a chance to spawn elite crate loot
added timestamp to loggers
Cherry picked shader changes from blend4-fixes
added mm.list command to show players queued in matchmaking
Renamed MissionInstance to AvailableMission to improve clarity
Building and Item placement now check that a valid path exists between the currently selected unit and the targeted build/placement position, this prevents players being able to build things in out of reach areas
Grey out gang selection buttons when the gangs don't exist, instead of erroring out
Auto-create a debug gang and join it if there aren't any gangs, so test maps etc can still be used
Gang buildings on testmap_smaller
Adding spawning in the new type of gang buildings
Server/client fix for debug gang creation
Gangs can exist with no leader now, some minor edits to support that
Set gang leader as owner on gang buildings
Fixed some fields not persisting in MachineProcessActionDesire
Removed gang Founder references since they're created at startup now with no founder.
Remove ability to take over gang houses. Can still take over personal units.
ui work and tweak text for names
Fix for player profile screen NRE when not connected
Support attack tiles are now green
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Server log now outputs winner's name when closing a game instance.
play online button set to not interactable by default again
Flipper health 6->5, damage 3->4
Launcher can no longer shoot through units
Merge from weekend_branch_3
Terrain vertex normals keyword on material only; just making sure
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
Fixing compilation errors is fun when your editor isn't working
Kill feed entries stay visible for 30 up from 20 seconds before fading
update kill feed anim
tweak explosion decal
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