199,284 Commits over 4,140 Days - 2.01cph!
Merge in the latest from Main.
google sheet balance implementation
Merged in Diogo's Rust changes (23042.
23045, 23073)
Scientists no longer shoots right through animals.
Better terrain map index to coordinate conversion
Water map is stored as short instead of float
Increased resolution of some terrain maps
Water map bake encoding fix
Re-baked custom map water textures
Rust merge selection (23039,
23040, 23056). Cherry picked changesets up to
23078.
update unit panel UI stuff
Fixed compile error in PlayerModel (forgot a little bit wrt BoneFollower removal).
Quickfix attempt for BoneFollower removal in WeaponOffsetEditor.
Savas splat texture metas.
Merge from snow_biome_revamp
Entity log window title content fix
Fixed AIDebugger.GetPreviousBestModule causing crash when activeSimTick is 0
Monument randomization script improvements and fixes
Added randomization scripts to ice lakes
Added ice lakes to map generation
Disabled compression on lake prefab scene terrain maps
Re-saved lake scenes / terrain assets
Reverting new changes that have been moved to the branch.
Fix for foliage bug introduced in
23073
Merged from Diogo changeset (23093)
fixed constant pingponging between player instigated GPV and non player one
Added map grid ref overlay
Rivers and roads check topologies in a radius when finding their paths
Barricade placement tweaks (concrete, stone and sandbag)
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
leaderboard/league entry stuff
playerdatabase.resetElo server command
AI logging improvements, added post process step at the end of each simtick to deal with parenting
Fixed databrowser persisted asset selection causing bad cast errors
Removed ability to create gang. Removed ability to create emblem.
Fixed decision logs not being post processed
Nixed stupid tick id thing