199,292 Commits over 4,140 Days - 2.01cph!
Undone, probably not the best idea
The refucktoring continues
Added some new projects to the plugins project. Removed NetworkEntity.EntityTransformSync
Fixed deleted objectives not being removed from UI
Fixed FormElement.AssetList not being assigned
Merge from /main
chromium panels can load credits
disable chromium debugger
fixed foot flipping around like pinball flippers when player was on stairs
snowball meshes and textures
Beenie hat now deforms hair
Fixed deferred decal gbuffer normal decoding
Cave reverb tweaks
Fix occasional attempt to unload music clips that aren't loaded yet
Fix repeated phys impact sounds when objects get stuck inside something
Failsafe for rare stuck bush rustle
Fix song shuffling not kicking in before first piece of music plays
Item tooltips calculate DPS
Item tooltips show jewellery stats.
AcquireSpecificItemTask no longer needs a target - it now tracks the item's current container, and detects when it changes. Made package get mission work a bit better.
Finished rewriting all of the everything
Scenario editor scroll views
Scenario.Objectives simplified
Working on a new mission feature
Reserialize mission definitions
Lazy deferred decal draw queue/order
Make a note that RequiredReversible does nothing yet.
New mushrooms (no lods yet)
Fixed the Mafia building sign showing Sokolov instead of Mafia
Added NPC AI check when buying drugs that skips going to buy them if they have little cash. Has the added benefit of spreading out their visits to drug sell zones after server start, since welfare payments are staggered and they start with zero cash.
code cleanup
tonnes of minigame work
tightened up all colliders
trees give half their resources on falling
disabled minigame on some weird small trees
merge into main
protocol++