199,394 Commits over 4,140 Days - 2.01cph!

8 Years Ago
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8 Years Ago
CareerController Career creation. More career landing screen wip UI. Deleted career test scene and script.
8 Years Ago
Scene
8 Years Ago
halved tree density to try and improve perf
8 Years Ago
Carpal tunnel cliffing
8 Years Ago
Hapis progress
8 Years Ago
Updating game mode logic
8 Years Ago
added root vegetables to spawn population
8 Years Ago
Scene
8 Years Ago
Restored culling stats display; editor-only
8 Years Ago
Scene stuff
8 Years Ago
Backup
8 Years Ago
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8 Years Ago
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8 Years Ago
Senses optimisations, Fixed a bunch of fucked up UI from the 2017.3b10 bug 2017.3b11 Jenkinsfile
8 Years Ago
career league table UI code
8 Years Ago
fixed UV map on the bare handed fist viewmodel
8 Years Ago
Hapis Progress
8 Years Ago
Lazy init for UnitCollections and NavMeshObsctales pooling
8 Years Ago
Scene
8 Years Ago
updates 1
8 Years Ago
update 1
8 Years Ago
Update for game logic, may crash and burn
8 Years Ago
Fix build errors
8 Years Ago
More work on the road network generation in preparation of monument in / out points
8 Years Ago
Fixed build error
8 Years Ago
pipe / bottle weapons
8 Years Ago
worldmodel outlines (off by default)
8 Years Ago
compile fix
8 Years Ago
color changes
8 Years Ago
source backup
8 Years Ago
replication error fix
8 Years Ago
More scene LOD tweaks
8 Years Ago
Player's group diplomacy component now tracks the last time the group was raided and added a 12-24hr cooldown so raids don't happen too often
8 Years Ago
Hapis progress
8 Years Ago
python icon setup
8 Years Ago
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8 Years Ago
Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
8 Years Ago
Scene backup
8 Years Ago
league fixes, UI changes
8 Years Ago
career league table refreshes with week advancement
8 Years Ago
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
8 Years Ago
Backup
8 Years Ago
Merging from main
8 Years Ago
Cleaned 500mb of shit.
8 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
Roads no longer sometimes go through water
8 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
8 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
8 Years Ago
Added gizmos to TerrainPathConnect