199,331 Commits over 4,140 Days - 2.01cph!
Senses optimisations,
Fixed a bunch of fucked up UI from the 2017.3b10 bug
2017.3b11
Jenkinsfile
career league table UI code
fixed UV map on the bare handed fist viewmodel
Lazy init for UnitCollections and NavMeshObsctales pooling
Update for game logic, may crash and burn
More work on the road network generation in preparation of monument in / out points
worldmodel outlines (off by default)
Player's group diplomacy component now tracks the last time the group was raided and added a 12-24hr cooldown so raids don't happen too often
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Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
career league table refreshes with week advancement
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility
Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available
Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
Roads no longer sometimes go through water
Tweaked biome distribution (slightly less arctic, slightly more arid)
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
Added gizmos to TerrainPathConnect
added CareerAdvancedEvent to CareerController.
career league updates on career advanced event.
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
Updated powerline layout to same algorithm roads are using
yam and carrot cookable on campfire with a stick
shift deselects selected units
Monument placement optimizations
don't command selected units to build when placing a building
UICareerStatusBar now updates round, cash changes.
Starting cash.
Teams awarded cash for win/lose.
Gypos lifetime ban.
Refactored Roles system (see trello for deets)
Fixed TooltipWidget NRE
Fixed building UI not showing when you have no-one selected