200,001 Commits over 4,140 Days - 2.01cph!

8 Years Ago
team ui tweaks
8 Years Ago
camera fix to stop dead space when mouse over interactable object
8 Years Ago
Unit.Navigation no longer rejects partial paths providing that the distance between the desired destination and the end of the path is within a threshold defined in data (default is 5) PlayerController focus event no longer invoked for non-player controlled units, fixing an NRE UI.UnitDetailViewModal when playing in debug mode
8 Years Ago
junkyard mounds LODs/Prefabs
8 Years Ago
Biter rework: HP 10->7. Movement 3->4. Bite attack ignores armor
8 Years Ago
Junkyard mounds colliders, prefab update, scene2prefab junkyard
8 Years Ago
Fixed spectate cam cycling other players
8 Years Ago
junkyard paths decal meshes
8 Years Ago
Tribe tracker elements only refresh on demand (via thresholds for mood and health changes) Group and Entity.EntityActivity event cleanup in OnDestroy
8 Years Ago
Fixed tutorials loading. Triggers will now always call Initialize (previously Setup) on game ready. Moved initialization of triggers listening to static events to OnEnable.
8 Years Ago
More on animal behaviour ai.
8 Years Ago
Hapis cleanup
8 Years Ago
Finished reprojection clipping Cleaned up frustum culling correction (still needs opt) Reduced infinite grid cell size to 50m
8 Years Ago
Fixed occlusion culling not restoring visibility to lod component on distance cull
8 Years Ago
Merge from main
8 Years Ago
Animal behaviour ai.
8 Years Ago
Cherry picked occlusion culling fix 24227
8 Years Ago
Refactored player controller to handle a single interactable
8 Years Ago
Cleanup
8 Years Ago
chainlink fence is rusty barbedwire set damage triggers
8 Years Ago
dungeon fences are shoot through
8 Years Ago
match reporting classes. linked match units to career units. units now take durability losses for playing matches and for being destroyed. increased team unity starting durabilities when creating a new career.
8 Years Ago
fixes to cave camera
8 Years Ago
practice mode fix
8 Years Ago
Game mode update, getting ready for respawn at place of death
8 Years Ago
Fixed building placement not working
8 Years Ago
Tribe tracker role icons, animations Added Before/UI Portrait shader Fixed portrait clone rotation being set to match a reference unit that is ragdolling
8 Years Ago
bunch of camera fixes
8 Years Ago
Hapis cave fix
8 Years Ago
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
8 Years Ago
UI wip
8 Years Ago
Anim fixes
8 Years Ago
More
8 Years Ago
wip career squad generation enforcing not broken units
8 Years Ago
procgen road material/texture tweaks
8 Years Ago
...
8 Years Ago
combat ability min range WIP. radial now shows when holding right click.
8 Years Ago
PlayerController cleanup + logging
8 Years Ago
More logs
8 Years Ago
More cleanup
8 Years Ago
Radial menu buffers command data and cleans up on deactivate callback
8 Years Ago
PlayerController only clears command buffers before evaluating new target in MouseOver
8 Years Ago
Fixed RadialMenuWidget NRE
8 Years Ago
Testing spawn changes.
8 Years Ago
Scene
8 Years Ago
Spawning
8 Years Ago
More PlayerController command buffer cleanup
8 Years Ago
More on AI Behaviour.
8 Years Ago
Cleanup
8 Years Ago
testing some fixes