200,008 Commits over 4,140 Days - 2.01cph!
show team tab when returning to career screens after a match.
cash sound.
added enable fog of war debug option
pulse status bar cash on transactions
Tribe tracker roles foldout is more responsive, animates quicker. Only display game valid role icons. Role click feedback
Removed ImageMasked crap
couple of fixes - junkyard
added UIUnitStatBar.
fame, durability reworked to be stat bars.
career stat UI prefab changes.
Added culling occludee processing
Updated Hapis roads to use asphalt
Additional deploy volumes on wall and floor pieces
Building privilege distance checks use exact distance from entity bounds
Added cut through FOV render
Import normals on half wall colliders
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
Subtracting
24259 (various regressions)
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Play UI sound for roles when they get enabled
Added role on click to buildings data
Various UI fixes
unit maintenance fees calculated and transaction processed at the end of each week.
maintenance reduced from 50 to 15 per missing condition point
Only spawn one of each type of quarry
Each week phase returns true or false if it succeeded.
Can no longer start the match phase if you don't have enough repaired units.
applied a victory cash bonus per surviving unit
hide quickcraft when looting
Some building privilege changes
Skip non callback occludees
Added fast native path for apply visibility; needs cleanup
Updated native Renderer plugin
TerritoryLocationSelector now selects a location based on the spawn position of the group for a non-human unit.
Animals will now wander around their territory instead of all over the map.
Fleeing and self defense should override idle plans.
Added PlayerTribe:PlayerComponent, migrated all tribe specific functionality to this component, cleaning up Group and Player.
Groups have leaders (currently first unit added)
after a win, surviving units gain fame
Fixed sync issue + updated API
Merge culling fixes and optimizations