200,008 Commits over 4,140 Days - 2.01cph!
More PlayerController command buffer cleanup
Quarry rocks mesh and texture progress
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean
If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)
More west coast.
Materials & stuff.
Tribe tracker animator rework
Fixed interactions not being properly evaluated by playerController
Removing some debug logs
PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible)
Added a slider to the Decay component inspector to manually test durability changes
Keeping the game going forever for testing.
Twig foundations can no longer be placed inside building privilege (only floors)
Increased building privilege radius around buildings to 16
junkyard ruin section
terrain heightmap rebake
Can only place one tool cupboard per building
Added env.progresstime (pauses time of day progression when false)
Attempting to force error
never use CSteam3Server::eServerTypeP2P for dedicated servers
Moved road_asphalt material
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
junkyard fixes / colour tweaks
Added dithered alpha to road_a
Switched road_asphalt material to alpha cutout
Quarry rocks texture cleanup
Removed wall sockets from foundation steps
Updated barricade prevent building volumes to be identical to their damage volumes
added repair column to team view, repair button shows as repair cost if unit broken.