200,001 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Terrain placement scripts show position / size in inspector
8 Years Ago
Hapis progress
8 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
8 Years Ago
Fixed power line pylons still sometimes spawning on roads
8 Years Ago
Spawn path start / end objects before the side / along objects
8 Years Ago
Mining quarry C
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Road layout optimizations
8 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
8 Years Ago
Fixed that small power substations were never spawning
8 Years Ago
Hapis progress
8 Years Ago
Moved/fixed some OnGUI dependant debugging Added camera reprojection for occlusion delay Wip on frustum culling delay
8 Years Ago
reworked garage tab to team tab. wip generic unit list panel prefab, hooked up to code.
8 Years Ago
Road and river tweaks
8 Years Ago
cleanup
8 Years Ago
cleanup
8 Years Ago
Merge from hapis6
8 Years Ago
Various
8 Years Ago
Removed a bunch of unused garbage from protobufs
8 Years Ago
Rust.Data.dll
8 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
8 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
8 Years Ago
Hapis LS updated
8 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
8 Years Ago
Disabled Hapis LS doors again
8 Years Ago
River stuff
8 Years Ago
Scene
8 Years Ago
Added CareerUtils. Currency text strings now use CareerUtils.FormatCurrency. Team UI/code.
8 Years Ago
More work on animal behaviour ai.
8 Years Ago
wip CashTransaction, CashTransactionType
8 Years Ago
grenades inherit player velocity when thrown ( run forward and jump for more range) f1 grenade has larger radius
8 Years Ago
Mining quarries Tweaked heightmaps Fixed floating objects Removed grass from splat masks Tweaked material colors General polish
8 Years Ago
Mining quarry C tweaked splats
8 Years Ago
Quarry rocks material fix
8 Years Ago
Added CashTransaction, Finance classes. All cash modifications are now CashTransaction objects and go through Finance.ProcessTransaction(). Added cash transaction history.
8 Years Ago
add wip scroll view to team league window
8 Years Ago
Fixed a dumb copy+paste error
8 Years Ago
player transaction processed events, status bar cash updates on event.
8 Years Ago
merged, fixed career scene
8 Years Ago
Added a recommended items to role definition, craft desires will be generated for each item when a role is assigned Builder has hand axe, gatherer has hand axe and basket (equipping axes helps fend off early dangerous animals) Checks if a unit already has the item and that the item is unlocked, rechecks every in-game hour to account for missing items, new unlocks
8 Years Ago
Restricted baskets to only carry food Gatherers with baskets will now pick up baskets, fill them up with food and drop them by a campfire Can now check if an item is in a container with an item filter Still kinda WIP, there's some dithering where units repeatedly drop/pick up the baskets but they eventually get the job done
8 Years Ago
Various
8 Years Ago
Added a container capacity consideration
8 Years Ago
optimized special fx sprites
8 Years Ago
fix , re enabling global UI in main scene
8 Years Ago
furnace v3 files
8 Years Ago
reworked career mode status bar, week smaller, cash larger
8 Years Ago
Bunch of monument loot tweaks (Hapis) Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis) Reduced desert ores (Hapis) Junk piles spawn along all roads (Hapis)
8 Years Ago
More team UI/code Changed condition to durability. Decreased starting team unit durability ranges.