200,013 Commits over 4,140 Days - 2.01cph!
after a win, surviving units gain fame
Fixed sync issue + updated API
Merge culling fixes and optimizations
New animal behaviour applied to all animals.
Some more tweaks to ai behaviour.
More ai behaviour tweaks.
Improve road intersection blending
Added a minimum move speed to the Navigation component, defaults to 0.5
Fixes units getting encumbered to the point they can't move
glass bottle / pipe viewmodel / worldmodel prefabs and sounds
glass bottle / pipe viewmodel / worldmodel prefabs and sounds (pt2)
Removed gatherer role requirement for fire management
Switched fill containers goal from gatherers to cooks
Removed basket recommended item from gatherer
Added basket and hand axe to recommended items for the Cook role
Tweaked territory radii on island 1 spawners.
Item Can Be Picked Up condition now checks if picking up the item would make the unit go above 100% encumbrance.
Fixed meshlod culling sphere bounds
Some more ai behaviour improvement.
Tribe tracker role tooltip improvements
Role descs
Fixed eat from dispenser filter not looking for resources (was ignoring berry bushes)
Crafting Table now gets unlocked after building the basic hut
Bow and arrow now gets unlocked after crafting a wooden club or spear (was tied to whittling skill)
Stone Axe and Rabbit Trap now get unlocked after building a crafting table
Added another rock spawner to the outcrop on the left of the starting camp
Disabled physics on the rock spawners, stops rocks ending up underground
Stricter bed placement - half height wall exploit
ItemContainer now shows what's in the container on the tooltip (not currently visible, tooltip text is being truncated)
Renamed Bows unlock to hunting - triggers after crafting a spear or wooden club and unlocks bows, arrows and the hunter role
Fixed unlock definitions marked as not game valid appearing in ui
Fixed roles not getting correctly unlocked via unlock definitions
Fixed roles unlocked during gameplay not becoming clickable in the role selection foldout
Added a 10 second fallback to InStationaryState on the Animation component, units are sometimes getting stuck in this state
Fixed a bad target on the find to container to fill filter, should make units be a bit less aggressive with the constant berry harvesting
Before crafting a recommended item, a unit will check that the number of identical items in the group is less than the number of units with the same role (this prevents cooks filling up a basket, placing it and then making a new basket because they no longer have a basket over and over again)
One more for good measure
junkyard viewing platform now available
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
wip career mode match summary screen
Improved the way overlapping building privileges are handled
Fixed half height walls providing better stability than full height walls
Fixed roofs having ridiculous stability
Better deaggro behaviour in animals.