200,021 Commits over 4,140 Days - 2.01cph!
Some early work on a scoreboard screen
Added scoreboard show animation
Scoreboard UI actually fitting content properly
Texture polish to reeds and water lilies after feedback
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Fixed potential NRE in UnitStatusUtility.GetHostility
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
moved black bin model to appropriate models folder and created collision mesh for it.
Removed DynamicDecals, replaced with basic impl based on amplify stuff (WIP)
Scoreboard animation edits
Added alpha test + cutoff to decal std shader
Pretty much finished item dropping
trying to make hunting station and shaman station stockpiles work
unsuccessfully trying to make stockpile on shaman station work
field assets (not functional or unlockable)
WIP arena env
update player area disabled useless elements
UI moved tab at the top in the option panel
update icon font
adding icon to version button and option tabs
update league overview UI (set entry to 10)
changed number of leaderboard entires sent per page to 10 (server will need updating).
removed more debug logging.
version++
UILeagueTablePreview now uses Defines.MaxLeagueEntriesPerPage instead of an inspector value
merged to release for steam build
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Switches no longer show health info
Fixed building dirt decal orientation
Fixed error in UnitFrame.Unassign when no effectList is specified
Disabled IK look in Actions.FaceTarget (causing errors in build)
Tooltips no longer timeout-autohide
Radial menu no longer shows interactions for unit items or attachments (testing UX)