200,021 Commits over 4,140 Days - 2.01cph!
Fixed normalized values for skills and attributes being shite
Growable component cleanup
Scoreboard adding content and finally actually sizing everything correctly, automatically. With only... a little bit of hacks.
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Swamps hero trees whitebox
Include empty prefabs in preview prefab creation
[D11] Cleaner disconnect for client on console
[D11] enable performance UI for console
[D11] disable steam analytics for console
inital tropy customisation editor state setup / UI
trophy editing camera view.
deleted Snow_Bricks ASE thing cus it was erroring and not used?
[D11] Added flag D11_NO_ASSET_PRELOAD to prevent preloading of assets
[D11] Added localServerIP to inspector for convenience
[D11] new controller layout
Exposed fixed time step values per gamespeed to config data
disabled compass mipmap again
added CustomTrophyDefinitionSO.
more basic trophy setup, test data/prefab.
Disabled building view decals
Increased sleep and bounce thresholds
Added PlayerArea prefab trophy anchors.
Scene.
Moved time/phys config out of game options data and into the main config asset (no longer saved with player exposed options)
temporary removal of stick auto dispensing to see how it effects perf on a build, will revert very soon
reverted stick spawner removal
Sesnes system bugfix from pal
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
fix for broken shader on custom effects
Old shelves and variations, prefabs, collision meshes.
changed Unit portrait layout in the squad editor to avoid the scroll
added blank TrophyView.cs, added to test trophy prefab (getting latest)
sticks have lods
code for generating items turns off collision for meshes the lod meshes not named lod0
missed a file from last checkin
Swamp cabins dressing update
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
Shelves 2, 3 and 3v2 have 150% size increase
added graduation cap, dunce cap and school cap
icons need re-rendering