161,892 Commits over 4,597 Days - 1.47cph!

2 Years Ago
Cherry pick 104487 (movement speed phrase)
2 Years Ago
Setup modifiers on catapult
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
2 Years Ago
wip applying speed modifier to pulling players
2 Years Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Remove log
2 Years Ago
turned wind movement off on LOD1 wall overgrowth
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Merge from interaction
2 Years Ago
merge from entity_bounds_pass_projectile
2 Years Ago
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2 Years Ago
merge from halloween24
2 Years Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
2 Years Ago
Cherry pick 106079
2 Years Ago
Tea buff UI vital only shows tea source buffs
2 Years Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
2 Years Ago
replaced rock formation small prefabs in arctic research base
2 Years Ago
Grab just speed modifier
2 Years Ago
Replaced old rock formations in ice lakes random elements
2 Years Ago
Replaced old rock formations in ferry terminal
2 Years Ago
swamp_c house side rework
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Test
2 Years Ago
Orientation translation fixes.
2 Years Ago
Merge from gesturepack
2 Years Ago
Added new gesture: Knuckles Cracking
2 Years Ago
Fixed C4 FX orientation parenting.
2 Years Ago
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2 Years Ago
40mm
2 Years Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
2 Years Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
2 Years Ago
Merge from waterwell_update_oct_2024
2 Years Ago
Merge from scrollrect_disable
2 Years Ago
Merge from gesturepack
2 Years Ago
Disabled skin rendering on default hazmat viewmodel
2 Years Ago
Better catapult colliders
2 Years Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
2 Years Ago
Fixed constructable entities health mismatch between client and server
2 Years Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
2 Years Ago
Show the full underwear skin for the mummy wraps in the item store
2 Years Ago
Network compat breaking changes * Removed bodyque system/entity * Remvoed vote_controller entity Bump network version & .exe version Fix weapon_snark network types Remove m_bHL2EpisodicBehaviour from gmod gamerules CTEPhysicsProp model scale networking TEHL2MPFireBullets Y axis spread networking Completely remove the commentary system Fix incorrect particles spawning if there are too many garrysmod-issues/issues/5509 Remove test_traceline entity Restore portal entity clientside parts (lasers) `teamonly` in `player_say` event networked Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32) Undo changes to m_OverrideSubMaterials Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name TTT: check data_static for rearm scripts for use in workshop addons Updated language files Merge branch 'main' into prerelease Fixed a crash with Panel:AppendText Merge branch 'main' into prerelease
2 Years Ago
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2 Years Ago
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