125,438 Commits over 4,171 Days - 1.25cph!

2 Months Ago
merge from autoturret_optim (fixes)
2 Months Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
2 Months Ago
merge from FrontierGate_Token
2 Months Ago
merge from store-june-2025
2 Months Ago
"View in inventory" button leads to the new item after opening a crate
2 Months Ago
Merge: from main
2 Months Ago
Update: AutoTurret.ProcessInterferenceQueue - remove last float time calc Think all server-side logic has been ammended Tests: builds in editor C+S
2 Months Ago
Added navigation url support to steam inventory
2 Months Ago
Update: AutoTurret.nextAmmoCheckTime -> double Tests: builds in editor C+S
2 Months Ago
Update: AutoTurret.nextForcedAimTime -> double Tests: builds in editor C+S
2 Months Ago
Merge from parent
2 Months Ago
added workshop source locker that has shelves and doors
2 Months Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
2 Months Ago
Remove temp testing walkways
2 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
2 Months Ago
Possibly fixed simple floating platforms flipping
2 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
2 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
2 Months Ago
Fix some collision meshes not being R/W
2 Months Ago
Fixed NREs when opening crate in steam inventory
2 Months Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
2 Months Ago
Merge from main
2 Months Ago
WIP using scenes to speed up asset warmup
3 Months Ago
Arctic value compensation for new haze falloff curve.
3 Months Ago
Merge from /compass
3 Months Ago
TMP soft mask shader added to always included shaders
3 Months Ago
Cloud depth and brightness enhancements on clear.
3 Months Ago
Added takeover system for steam inventory items
3 Months Ago
3 Months Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
3 Months Ago
native libraries
3 Months Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
3 Months Ago
Subtract 124593 - dont need it
3 Months Ago
Updated SoftMask
3 Months Ago
scrap_heli_gibs_fix -> main
3 Months Ago
Make the base mesh readable and try that
3 Months Ago
Temperate twilight adjusted for new haze falloff.
3 Months Ago
Clear improvements.
3 Months Ago
Increase visibility of flee marker and path (again)
3 Months Ago
patrol_heli_revision_2 -> main
3 Months Ago
merge from party_system -> main
3 Months Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
3 Months Ago
Clear cloud brightness fuckery
3 Months Ago
Apply FCVAR_CHEAT to r_pixelfog Minor cleanups Fix missing Trails undo message localization
3 Months Ago
Jungle tint improvs.
3 Months Ago
Atmosphere improvements.
3 Months Ago
new token for frontier gate so it doesnt have the same description as the wooden one