reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
5 Years Ago
Water treatment plant final pass
5 Years Ago
jackhammer skinnable test
5 Years Ago
Refinery pass
5 Years Ago
Bunker textures/materials tweak -ezmeow
5 Years Ago
Satdish Island pass
5 Years Ago
More fixes, more loot
5 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
5 Years Ago
Probable fix for if BaseFollowPathState starts running before nav data
5 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
5 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
5 Years Ago
Remaining Site B pass
5 Years Ago
Bandit town test scene
5 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
5 Years Ago
rename scene
5 Years Ago
merge from outpost
5 Years Ago
merge from main
5 Years Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
5 Years Ago
Don't render motion vectors if they aren't needed.
5 Years Ago
Merge from main
5 Years Ago
Effect script changes
5 Years Ago
Motion vector fixes
5 Years Ago
merge from loot_container_size
5 Years Ago
network++
5 Years Ago
Progress on UI
5 Years Ago
Hide Pee Pee 9000 on the map
5 Years Ago
Add click events with handler
5 Years Ago
Use EscapeRichText for player names (not related to this branch)
5 Years Ago
Update protobuf code generator to support copying repeated fields
5 Years Ago
Big tunnel radtown revamp WIP
5 Years Ago
Fixed sticky gizmo on another bunker prefab
5 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
5 Years Ago
Remaining things for the new northern mountain radtown.
5 Years Ago
Staircase900 terrain gizmo isn't sticky
5 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
5 Years Ago
Gravel spec tweaks to better match roads.
5 Years Ago
Various/scene backup
5 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
5 Years Ago
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
5 Years Ago
Plumbing shop data through
5 Years Ago
Prefab setup
5 Years Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
5 Years Ago
merge from main
5 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
5 Years Ago
Various/backup
5 Years Ago
River spawns WIP
5 Years Ago
Various bugfixes
5 Years Ago
Merge from main
5 Years Ago
wip camper module health setup
5 Years Ago
Tunnel corridors greyboxes and prefabs