139,229 Commits over 4,352 Days - 1.33cph!

6 Years Ago
Unsaved
6 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
6 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
6 Years Ago
Decrease deep water max to 12m
6 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
6 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
6 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay
6 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
6 Years Ago
Removed unused MotorBoat class
6 Years Ago
Refactoring platform code to use a new UserId type instead of direct ulong
6 Years Ago
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6 Years Ago
Exception fixes
6 Years Ago
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6 Years Ago
Missing reference in world setup
6 Years Ago
World setup / proc map edits.
6 Years Ago
rotation fix on lift bone, updated prefabs accordingly
6 Years Ago
Added CanEnter and CanLeave to states. Only include states that can be entered when scoring weights. Added AIStateScore with some pre-defined weight bands and increments. BaseAIBrain.Debug.
6 Years Ago
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6 Years Ago
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6 Years Ago
Applied naviator shelved changesets
6 Years Ago
Applied GetBestRoamPosition changes
6 Years Ago
Reapply a ch47 fix from main in 54149
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Comment
6 Years Ago
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6 Years Ago
Update guide mesh
6 Years Ago
Better rotation socket mod check
6 Years Ago
Kill parenting volume if elevator is destroyed
6 Years Ago
Spawn a separate entity to parent players for smooth movement
6 Years Ago
Remove debug timing
6 Years Ago
Add up/down button support and call to floor support
6 Years Ago
Add a final RefreshColliderSize at the end of OnDisconnected
6 Years Ago
Switch CapsuleColliderInfo to a struct
6 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
6 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
6 Years Ago
Remove now-unused default bounds
6 Years Ago
TryGetEntityBounds for the gizmo to use
6 Years Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
6 Years Ago
Missing files apparently.
6 Years Ago
Cleanup.
6 Years Ago
Weather effect iterations. Smarter rain volume. Early snow. Aurora files.
6 Years Ago
Prefab and item setup, WIP code
6 Years Ago
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
6 Years Ago
Merge from Main -> GeneralBugFixes
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
6 Years Ago
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6 Years Ago
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