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121,151 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Fix wildly inflated vending stats sold amounts
3 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
3 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
3 Months Ago
blackboard model materials and textures
3 Months Ago
Export test results in the server directory
3 Months Ago
Added cancel command, to cancel the current test run
3 Months Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
3 Months Ago
Split server and client tests correctly into different folders Compile fixes
3 Months Ago
Generate json results after each test run Cleanup
3 Months Ago
moved handcar under trains folder
3 Months Ago
reverting scene changes from merge that look unintentional
3 Months Ago
merge from horse2_fixes/handling
3 Months Ago
merge from handcar
3 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
3 Months Ago
First pass piping update data (similar to IO tool)
3 Months Ago
Created farming inventory loadout Chickens can eat and drink
3 Months Ago
Added server.fillChickenCoop command
3 Months Ago
Hook up sunlight tracking
3 Months Ago
Refactors for future content Added sunlight stat
3 Months Ago
First pass new model setup
3 Months Ago
Merge from main
3 Months Ago
Protobuf
3 Months Ago
Merge from parent
3 Months Ago
Unsaved assets
3 Months Ago
Added a slight delay before items start moving
3 Months Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
3 Months Ago
Placeholder effects
3 Months Ago
ServerInit. Nicer placement.
3 Months Ago
Movement fixes
3 Months Ago
Merge from main
3 Months Ago
Fixes
3 Months Ago
Prefab and settings tweaks
3 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
3 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
3 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
3 Months Ago
bunkbed added fbx, prefab and setup deployable object
3 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
3 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
3 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
3 Months Ago
Initial prefab setup
3 Months Ago
Offset item positions
3 Months Ago
More debug drawing
3 Months Ago
Some hackweek as fuck wip code/tests
3 Months Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
3 Months Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
3 Months Ago
merge from entity_scale -> hackweek_modding_improvements
3 Months Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
3 Months Ago
Faster and cleaner AND switch tests
Rin
3 Months Ago
Floor netting item setup gameplay proof of concept
3 Months Ago
Door controller server tests