128,970 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Fix layer of hexagon tile collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure prioritising premium will cancel currently running query the same as the cache does
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure 'prioritise premium' works on community servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix issues with the friends name not showing if theres only 1 on another server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure cancel button works correctly on the browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force 'applyfilters' after any kind of refresh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove testing force code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better map screens
Seperate off new material
Bunch of methods from regular in game map
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from steamcrafting_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from invis_overlay_quality_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_nametags_terrain_holes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ban_notifications_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from tutorial_video_fix_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from scene_warmup_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hexagon tiles using LOD0 mesh as their collider
Mark LOD3 as read/write enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some more null checks to BikeVehicleAudio
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix range_terrain_slope collider missing read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bank vault missing read/write on colliders (LOD3 meshes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_rhib
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use a relatively small render texture for display
Seems to work in most cases (since the video is transcoded)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark coat_hanger collision meshes as read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Never destroy the currently displayed texture on the loading screen
Only free old textures after we have loaded new ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent fall damage sfx playing when in debug.invis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                properly attach egg to hands during animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix ban notifications not coming in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: shaping up SendEntityUpdates, not complete
I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tugboat, scraptranspoheli light lods -> dynamic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update protobuf deserialization of navdata
 
                
                
                
                
                
             
         
        
            
            
            
                
                add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix clouds null ref outside play mode (introduced with demo timescale fix)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix query vis job runner not ignoring terrain holes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier raise/lower interaction priotity logic