129,521 Commits over 4,140 Days - 1.30cph!
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
Finished wearable replacements
Fixed inside terrain antihack issue at cave_large_sewers_hard
cave_large_sewers_hard S2P
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
Setup beard replacement prefabs etc.
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Wooden wall around test map, prevent driving accidentally out of bounds
Merge from Main->Vehicles
Undo prefab unlink commit. Let's try Jarryd's new fix instead.
Potentially fixed nested prefabs becoming corrupted after playing in editor
Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
Merge from instruments (typo fix)
Fix typo in xylobone name (will need phrase rebuild)
Merge support for natively playing .mid files
Rename sustainPedal convar to processSustainPedal and default to On
Expose sustain pedal option in Experimental settings
Rename midiInput convar to processMidiInput
processMidiInput now defaults to on
Moved MIDI Input toggle from Experimental section to Controls section in options
Put Craggy back to daytime
Merge from misc_optimisations
Remove MidiStateUpdater (no longer needed)
Merge from Main->Vehicles.
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Add support for temporarily banning players
There's a new, optional parameter at the end of ban/banid that controls the expiry date
It can be something like (one of these) 5m, 2w, 3d for relative time, or a unix timestamp, which is what's saved to bans.cfg
Set up to replace wearables instead of meshes.
Fixed copying hair wearables multiple times.
Added - don't run eye controller on local player in first person
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Toggling favourite status of a server forces an instant update of the Favourites category. Servers appear/disappear instantly in lists when toggling favourite status.
Server browser lists can now specify a default sort-by override. Server history list now ordered by most recently played.
Disabled xmas event
Disabled xmas tree craft
Disabled santa sleigh event