113,780 Commits over 3,959 Days - 1.20cph!
Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
Remaining caves (for now)
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
office plastic_panels_b texture set + mats
office lift texture set + mats
broken tile detail meshes
progress backup on office interiors
Rocket factory progress / backup
damaged textures, material setup, sizes
Tag current changeset id in exception reporting
Exception reporter doesn't report errors, because Unity throws too many of them.
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
Fixed being unable to harvest helicopter gibs (RUST-1690)
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)