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132,829 Commits over 4,293 Days - 1.29cph!

10 Months Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
10 Months Ago
Compile fix
10 Months Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
10 Months Ago
merge from main
10 Months Ago
Update store names
10 Months Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
10 Months Ago
fix compute shader error
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
10 Months Ago
jungle terminals
10 Months Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
10 Months Ago
merge from softcore_update
10 Months Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
10 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
10 Months Ago
merge from softcore_update
10 Months Ago
subtract 117690 (skinning changes to outbreak scientists)
10 Months Ago
3p blowpipe animation updates
10 Months Ago
Fixed corpses not pickable when on an invalid position
10 Months Ago
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10 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
10 Months Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
10 Months Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Clean: add a comment Tests: none, trivial change
10 Months Ago
Updating skinning on outbreak scientist
10 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
10 Months Ago
Remove blank line
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
merge from fix_tc_corpse_building_split -> main
10 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
10 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
10 Months Ago
Update prefab with new model
10 Months Ago
Kapok tree progress
10 Months Ago
merge from fix_lock_ownerid_debris -> main
10 Months Ago
Fix lock not saving ownerid for deployable debris
10 Months Ago
merge from softcore_update -> main
10 Months Ago
merge from cinematic_export_pipes -> main
10 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
10 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
10 Months Ago
merge from main -> cinematic_export_pipes
10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
10 Months Ago
Print out "Pasted 5 entities" in F1 console
10 Months Ago
merge from main -> copy_paste_clientside_fixes
10 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret