reporust_rebootcancel

135,160 Commits over 4,324 Days - 1.30cph!

10 Months Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
10 Months Ago
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10 Months Ago
fix jungle ambience playing offshore
10 Months Ago
boomerang_3p_hands_up_fix ➡️ main
10 Months Ago
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10 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
10 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
10 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
10 Months Ago
More agressive LOD settings on all jungle bushes
10 Months Ago
Unified wood log culling distances / some were being drawn way too far
10 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
10 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
10 Months Ago
Fixed construction overlay weirdness.
10 Months Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
10 Months Ago
Restored floor.stone.prefab, merge fuckery
10 Months Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
10 Months Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
10 Months Ago
merge from main
10 Months Ago
Added new token for jungle rifle as it was sharing one with med rifle
10 Months Ago
Small mesh tweak
10 Months Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
10 Months Ago
Mop and Bucket feedback
10 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
10 Months Ago
Added handles to edit entities bounds
10 Months Ago
main ➡️ syncvars
10 Months Ago
Fix storage monitor not being able to be placed on the Vending Machine
10 Months Ago
boat building platform grey box
10 Months Ago
Increase the Vine view model exit time padding .1 -> .2
10 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
10 Months Ago
skin setup
10 Months Ago
vine_lod_fix ➡️ main
10 Months Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
10 Months Ago
vine_maxvelocity_nre_fix ➡️ main
10 Months Ago
Ensure max velocity > 0 even when null
10 Months Ago
Fix Vine Max Velocity NRE
10 Months Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
10 Months Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
10 Months Ago
boomerang_range_fix ➡️ main
10 Months Ago
Adusted boomerang range values
10 Months Ago
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10 Months Ago
boomerang_range_fix -> main
10 Months Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
10 Months Ago
merge from main
10 Months Ago
Bucket and mop prefab update and LODS
10 Months Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
10 Months Ago
Fake trail generation improvements, fixed trail falling through rocks