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134,773 Commits over 4,324 Days - 1.30cph!

10 Months Ago
vine swinging sounds
10 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
10 Months Ago
Don't render vine shadows if lod > 0
10 Months Ago
manifest
10 Months Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
10 Months Ago
outofstock_log_fix -> main
10 Months Ago
Remove is out of stock log
10 Months Ago
merge from jungle_update
10 Months Ago
boomerang_rebalance -> jungle_update
10 Months Ago
Adjusted a bunch of values to be happier with the faster speed
10 Months Ago
vine_performance_improvements -> jungle_update
10 Months Ago
Reduced work queue vine cost to 0 ms unless vines are moving
10 Months Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
10 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
10 Months Ago
Merge from poison_ui_fix
10 Months Ago
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
10 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
10 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
10 Months Ago
vine code cleanup
10 Months Ago
fix water rendering issue on reduced render scale
10 Months Ago
Changed collision material type to rock for better sfx
10 Months Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
10 Months Ago
Nerf animal hearing in general, and croc hearing even more
10 Months Ago
First pass of proper schizolobium tree textures
10 Months Ago
rigged 3p jungle ak, initial entity setup
10 Months Ago
Initial groundwork for multiple upgrade items.
10 Months Ago
Fix corpse fixed update NRE
10 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
10 Months Ago
wip simple upgrade reskinning
10 Months Ago
Doubled the throw and return speed
10 Months Ago
vine_fixes -> jungle_update
10 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
10 Months Ago
merge from jungle_update
10 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
10 Months Ago
merge from jungle_dlc
10 Months Ago
First pass view model camera animations for all explosives
10 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
10 Months Ago
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10 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
10 Months Ago
jungle_update -> vine_capsule_render
10 Months Ago
Increased world model bounds sizing
10 Months Ago
boomerang_fixes-> jungle_update
10 Months Ago
boomerang_fixes -> jungle_update
10 Months Ago
Restore animation and holster changes
10 Months Ago
jungle_update -> boomerang_fixes
10 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
10 Months Ago
Fixing clipping around knee for coco armour pants
10 Months Ago
Reset 3p anims on holster even if its not the local player
10 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
10 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues