reporust_rebootcancel

139,337 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
1 Year Ago
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1 Year Ago
Manifest
1 Year Ago
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1 Year Ago
Merge: from main Tests: ran unit tests
1 Year Ago
Fix croc ragdoll jaw clipping with its skull
1 Year Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
1 Year Ago
Make it easier to find a new position for non-flat terrain
1 Year Ago
Adjust croc swim depth for new anims
1 Year Ago
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1 Year Ago
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
1 Year Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
1 Year Ago
Fix croc sometimes hovering above water
1 Year Ago
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1 Year Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
1 Year Ago
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1 Year Ago
Merge from foliage_wind_phase
1 Year Ago
Kapok tree polish / billboards / folder cleanup
1 Year Ago
Missing files
1 Year Ago
Clean: remove unused NativeList Tests: none, trivial change
1 Year Ago
Submitting adjusted height croc swim anims
1 Year Ago
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1 Year Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
1 Year Ago
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1 Year Ago
half_height shelf test setup
1 Year Ago
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1 Year Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
1 Year Ago
Added null checks on min/max armour peices when toggling their state
1 Year Ago
main -> conditional_armour_meshes
1 Year Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
1 Year Ago
hooper_range_visuals -> main
1 Year Ago
Clean: removing dead code Tests: compiles
1 Year Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
1 Year Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
1 Year Ago
Setup for wall mounted weapon racks. Too small for other types.
1 Year Ago
Merge from boomerang
1 Year Ago
Visual fixes to jungle concrete walkway kit
1 Year Ago
replaced remaining loose models in ziggurat scene with their prefab versions
1 Year Ago
Merge from blowpipe
1 Year Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
1 Year Ago
Blowpipe weapon racks setup.
1 Year Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
1 Year Ago
Setup Hopper visual range
1 Year Ago
blowpipe worldmodel LODGroup
1 Year Ago
zigg s2p
1 Year Ago
Merge fix 2/2