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129,858 Commits over 4,232 Days - 1.28cph!

1 Year Ago
More clean up
1 Year Ago
Can't pull and reload a catapult at the same time
1 Year Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
1 Year Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
1 Year Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
1 Year Ago
viewmodel wooden shield viewable arm test anims
1 Year Ago
Fixed siege weapon release interaction showing "Release the boat"
1 Year Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
1 Year Ago
Battering ram constructable switched to additive mode Added stage 4
1 Year Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
1 Year Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
1 Year Ago
Fixed doubled up siege tower doors
1 Year Ago
Re-enabled sync position on battering ram door
1 Year Ago
Tweak battering ram prevent building volume
1 Year Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
1 Year Ago
Re-enabled front door colliders on siege tower
1 Year Ago
workcart_box_fix -> main
1 Year Ago
Prevented work cart box model from going invisible due to the LOD
1 Year Ago
Moved box into the other corner (looks better on the above ground carts)
1 Year Ago
Regenerate code
1 Year Ago
Fixing LOD3 and 4 materials for Catapult
1 Year Ago
jungle skin prefabs setup progress - floor frames, wall frames
1 Year Ago
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1 Year Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
1 Year Ago
Clean up code
1 Year Ago
Add command to make admin invisible
1 Year Ago
updated viewmodel mini crossbow anims
1 Year Ago
Ensured towing visuals delete properly when the towing joint breaks
1 Year Ago
Extra delay timings
1 Year Ago
Fix catapult animator init mismatch between client/server
1 Year Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
1 Year Ago
Remove unecessary includes
1 Year Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
1 Year Ago
Decrease await delay when checking for recording finish
1 Year Ago
Catapult animation client/server sync
1 Year Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
1 Year Ago
Enabled instancing on all materials.
1 Year Ago
Safer TrainCar OnChildAdded behaviour Manifest
1 Year Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
1 Year Ago
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1 Year Ago
blend between two atmopsheric haze factors over height
1 Year Ago
Merge from oxygen_qol_tweaks
1 Year Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
1 Year Ago
Fix exception from foliage tutorial change when entering play mode in the editor
1 Year Ago
Merge from ore_resource_optimisations
1 Year Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
1 Year Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
1 Year Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE