reporust_rebootcancel

134,615 Commits over 4,324 Days - 1.30cph!

12 Months Ago
Make sure to clear all fixtures testqueue when cancelling a test run
12 Months Ago
Added IO line support
12 Months Ago
- Fixed door controller - Broke lock
12 Months Ago
Image slider in Abyss view
12 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
12 Months Ago
Ensure open/close door takes priority
12 Months Ago
launch site trees set dressing++
12 Months Ago
some materials decal layers changes
12 Months Ago
Manifest
12 Months Ago
Fixed bug preventing open/close option being replaced by pickup
12 Months Ago
Generate protobuf
12 Months Ago
Merge from cosmetic_flowers (and main as a result)
12 Months Ago
Added sounds
12 Months Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
12 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
12 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
12 Months Ago
More auto turret tests
12 Months Ago
12 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
12 Months Ago
Manifest
12 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
12 Months Ago
Manifest
12 Months Ago
Orchid population. Added orchid and rose to auto spawns.
12 Months Ago
Rose collectable and spawn pop
12 Months Ago
Double the life length of ripe stages for cosmetic flowers
12 Months Ago
Manifest
12 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
12 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
12 Months Ago
fixed wrong check stopping consoletoggle params from working
12 Months Ago
Rose seed item fix
12 Months Ago
Manifest
12 Months Ago
Initial rose item, world model, entity, plant properties setup.
12 Months Ago
Manifest
12 Months Ago
Initial orchid item, world model, entity, plant properties setup.
12 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
12 Months Ago
merge from main
12 Months Ago
Handle wind and displacement in compute step
12 Months Ago
merge from main
12 Months Ago
merge from console_history_playerprefs
12 Months Ago
Save console command history in player prefs, so it persists in between sessions
12 Months Ago
Auto turret tests wip
12 Months Ago
Merge from main
12 Months Ago
Chickens in coops now go to sleep at night
12 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
12 Months Ago
testlist -> gettestlist
12 Months Ago
Simplify reference to resources
12 Months Ago
Minor test fixes
12 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
12 Months Ago
Change code that reverts items to instead destroy all custom items
12 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity