reporust_rebootcancel

139,812 Commits over 4,383 Days - 1.33cph!

1 Year Ago
Polish pass on camera animations for a selection of weapons
1 Year Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
1 Year Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
1 Year Ago
Merge from blowpipe
1 Year Ago
merge from jungle
1 Year Ago
don't lerp underwater params if we started outside of water or on first initialization
1 Year Ago
Merge from main
1 Year Ago
updated 3p vine swing anim
1 Year Ago
Dart rotations
1 Year Ago
osx_compile_simulator -> main
1 Year Ago
Merge from jungle_update
1 Year Ago
main -> jungle_update
1 Year Ago
projectile_orientation_override -> main
1 Year Ago
Reorder inspector properties
1 Year Ago
Tooltip and header
1 Year Ago
lock orientation changes behind a checkbox
1 Year Ago
Fix dart rotations to work with recent projectile rotation changes
1 Year Ago
merge from jungle_update/meat_visuals
1 Year Ago
Cooking workbench new meats setup
1 Year Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
1 Year Ago
updated snake test escape anim
1 Year Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
1 Year Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
1 Year Ago
Movement fixes.
1 Year Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
1 Year Ago
Merge: from main
1 Year Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
1 Year Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
1 Year Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
1 Year Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Client server mismatched fields error
1 Year Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
1 Year Ago
Fixing incorrect naming for coconut armour fbx mats
1 Year Ago
New meats visual added to bbq and campfire
1 Year Ago
Transition tweak
1 Year Ago
Last minute changes
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
1 Year Ago
Added item condition to Boomerangs - each hit removes 10% of durability
1 Year Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
1 Year Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
1 Year Ago
Cancel 3p animation if hits the ground
1 Year Ago
Added controller
1 Year Ago
duration & speed tweeks
1 Year Ago
Assigned correct texture reference to cocoknight arms material
1 Year Ago
more wip