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139,316 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Missing files
1 Year Ago
Clean: remove unused NativeList Tests: none, trivial change
1 Year Ago
Submitting adjusted height croc swim anims
1 Year Ago
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1 Year Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
1 Year Ago
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1 Year Ago
half_height shelf test setup
1 Year Ago
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1 Year Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
1 Year Ago
Added null checks on min/max armour peices when toggling their state
1 Year Ago
main -> conditional_armour_meshes
1 Year Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
1 Year Ago
hooper_range_visuals -> main
1 Year Ago
Clean: removing dead code Tests: compiles
1 Year Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
1 Year Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
1 Year Ago
Setup for wall mounted weapon racks. Too small for other types.
1 Year Ago
Merge from boomerang
1 Year Ago
Visual fixes to jungle concrete walkway kit
1 Year Ago
replaced remaining loose models in ziggurat scene with their prefab versions
1 Year Ago
Merge from blowpipe
1 Year Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
1 Year Ago
Blowpipe weapon racks setup.
1 Year Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
1 Year Ago
Setup Hopper visual range
1 Year Ago
blowpipe worldmodel LODGroup
1 Year Ago
zigg s2p
1 Year Ago
Merge fix 2/2
1 Year Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
1 Year Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
1 Year Ago
Better fix for croc emerging from water (didn't go through)
1 Year Ago
Better fix for croc emerging from water
1 Year Ago
Merge fix 1/2
1 Year Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from gibs_skin_fix
1 Year Ago
Fixed single armored and metal doors playing wood sounds when destroyed
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
merge from inputfield_chinese_fix
1 Year Ago
exported crocodile intimidate to walk rm animation
1 Year Ago
Switched these back to green power lights.
1 Year Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
1 Year Ago
Merge from main
1 Year Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
1 Year Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
1 Year Ago
merge from half_height_storage_test