reporust_rebootcancel

139,317 Commits over 4,383 Days - 1.32cph!

1 Year Ago
merge from half_height_storage_test
1 Year Ago
half-height shelves to be merged to correct branch
1 Year Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
1 Year Ago
Players are now dismounted if they collide with construction while swinging
1 Year Ago
Merge from blowpipe
1 Year Ago
Fix headshot marker not happening
1 Year Ago
Merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
1 Year Ago
Merge from jungle_update
1 Year Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
1 Year Ago
Added debug.selectLookingAt convar
1 Year Ago
Increased width of vines to 0.3m (was 0.1m)
1 Year Ago
Merge from miner_hat_skin_fix
1 Year Ago
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1 Year Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
1 Year Ago
Merge from codelocked_crate_lod_fix
1 Year Ago
merge from groundwatch_nre_fix
1 Year Ago
Fixed GroundWatch always treating non-entity colliders as invalid
1 Year Ago
merge from main
1 Year Ago
Tree compile error
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Fixed eggs spawning over terrain holes
1 Year Ago
Compile errors
1 Year Ago
Convar to disable vine drawing
1 Year Ago
Route vine length through protobufs instead (much better results)
1 Year Ago
More distance calculation bugs
1 Year Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
1 Year Ago
Fix bug causing vines to be incorrect lengths acording to distance
1 Year Ago
balanced specular boost on rustige eggs across the board
1 Year Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
1 Year Ago
merge from largefurnaceoptimize
1 Year Ago
merge from crossbow_arrow_fix_2
1 Year Ago
merge from premium_network_error_fix
1 Year Ago
Merge from snakes
1 Year Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
1 Year Ago
Vine ddraw debug stuff
1 Year Ago
Fix delayed triggers after repositioning.
1 Year Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
1 Year Ago
Setup LOD on vine line renderer
1 Year Ago
Clamp max vine length
1 Year Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
1 Year Ago
Fixed doors and garage door gibs not being skinned
1 Year Ago
Merge from hackweek_reduce_copies_2
1 Year Ago
Merge from main again
1 Year Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
1 Year Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
1 Year Ago
Merge from main
1 Year Ago
merge from io_networkcache
1 Year Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh