reporust_rebootcancel

129,794 Commits over 4,232 Days - 1.28cph!

1 Year Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
1 Year Ago
Added small ramp so its easier to get in and out of the tower
1 Year Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
1 Year Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
1 Year Ago
updated rig and anims for mini crossbow
1 Year Ago
jungle skin - models and gibs
1 Year Ago
Ballista bolt effects tweaks
1 Year Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
1 Year Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
1 Year Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
1 Year Ago
merge from main
1 Year Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
1 Year Ago
merge from wire_slack_fix
1 Year Ago
merge from storagemonitor_passthrough
1 Year Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
1 Year Ago
jungle skin atlas/material update
1 Year Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
1 Year Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
1 Year Ago
Updated blowpipe skinning and animation adjustments on holding pose
1 Year Ago
Clean: removing empty override method Tests: none, trivial change
1 Year Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
1 Year Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
1 Year Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
1 Year Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
1 Year Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
1 Year Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
1 Year Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
1 Year Ago
PowerCounter and ElectricSwitch minor optims
1 Year Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
1 Year Ago
increased size of sculpture to roughly 1m cube
1 Year Ago
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1 Year Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
1 Year Ago
Electric button minor server optims Cleanup and formatting
1 Year Ago
properly set texture sizes in the import settings
1 Year Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
1 Year Ago
network++
1 Year Ago
merge from december24_art_fixes
1 Year Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Update shader GUI
1 Year Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
1 Year Ago
Apply optimisations to metal and sulfur nodes
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_qol
1 Year Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
1 Year Ago
Added art to shield wearables so they're displayed correctly in player preview
1 Year Ago
Double the speed of player placed elevators