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124,064 Commits over 4,171 Days - 1.24cph!

56 Days Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
56 Days Ago
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
56 Days Ago
Merge from main
56 Days Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
56 Days Ago
Fixed store page overlay aspect ratio, updated all pages
56 Days Ago
Enable global chat
56 Days Ago
Don't show the player icon on the map Don't show underground layers on the map
56 Days Ago
Short Filter Tag Support: Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters Can default to enabled/disabled, or the actual text of whats presse
56 Days Ago
Merge from main
56 Days Ago
m15 pistol sounds
56 Days Ago
Demo button shows up if you have the demo folder with demos in it
56 Days Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
56 Days Ago
Fixed skin viewer not resetting materials correctly with old skins
56 Days Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
56 Days Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
56 Days Ago
Redo all of the tooltips for each of the filters
56 Days Ago
Update Server Entry tags to use the new tooltips
56 Days Ago
Remove transition from session page
56 Days Ago
Standardise play mode filtering tooltips
56 Days Ago
Change shadow update group init order
56 Days Ago
merge from main
56 Days Ago
Fixed legacy furnace skin viewer issues
56 Days Ago
Cleaned up demo window
56 Days Ago
Merge from main
56 Days Ago
update base stor eprefab, improve tags design
56 Days Ago
Working in the new haze falloff feature WIP.
57 Days Ago
Walkway progress / scaffolding stairs
57 Days Ago
Demos & play using same search styles
57 Days Ago
merge from main
57 Days Ago
Shadow manager NRE fix
57 Days Ago
merge from new_menu
57 Days Ago
merge from main
57 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
57 Days Ago
Compile fixes
57 Days Ago
merge from new_menu
57 Days Ago
merge from new_menu
57 Days Ago
merge from main
57 Days Ago
Revert asset changes
57 Days Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
57 Days Ago
Implemented support for instances in motion and other fixes
57 Days Ago
Remove code to pack monument scenes bundle (unused)
57 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
57 Days Ago
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57 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
57 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
57 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
57 Days Ago
priv prefab tweak
57 Days Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
57 Days Ago
57 Days Ago
added textures and updated material for pilot hazmat backpack