123,904 Commits over 4,171 Days - 1.24cph!
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reverting legacy system changes
Fixed a collider that was causing glitchy movement
Replaced elevator sign on floor -2 with an exit sign
Scene2prefab
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
Added double sided normal option for "Rust/Standard"
Updating the rest of the required shader passes
Cherry picked
81879 (multi-light 6point)
Added multi-light and transmission support to 6-point lit particle shader
Added macro calls to relevant shaders.
Disabled mesh compression on some NMS meshes that still had it
Another attempt at fixing a show bug naer the computer room
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
Fix analytics serialization error when object is serialized as a field
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
Fixed steam nicknames not working due to expiry checking the wrong way
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Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.
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more aggressive flyby sounds
Convert infinite ammo editor convar into normal convar
Synced to server with clientinfo
Only works if you are admin or developer
Infiniteammo convar no longer saved automatically
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
Fixed log floor gibs r/w errors
Fix vending machines giving out greater than max stack size after restart
fix for the bradley targeting vendors
Distant nuke files and prefab on a clean branch because the other had SF and other stuff
Needs the shader files too (cc @diogo)
merge from nuclear_missile_silo
Fixed wrong collider type on the rocket / changed it to metal instead of concrete
Changed Terrain Anchor Placement Distance to 32 and generated new anchors
Scene2prefab
Fixed wrong floor sound on level -3
Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location
Scene2prefab
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
Added highlight multiplier to 6-point particle shader
fix too many road bradleys spawning
Fixed light orientation issues in "Particles/Pixel Lit 6-Point"; updated lightmap pos/neg layout
Cherry picked
80238 (refraction fix)
Added light intensity and ambient lighting control to "Particles/Pixel Lit 6-Point"
6P Mat update & scene backup
merge from Rustplus_changes
merge from building_skins_3