reporust_rebootcancel

123,877 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
2 Years Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
Lava biome terrain foliage variants
2 Years Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
2 Years Ago
Fixed border appearing behind the model
2 Years Ago
Skin viewer now on a rendertexture
2 Years Ago
MenuUI.ItemStore revert
2 Years Ago
Reverting menu stuff
2 Years Ago
Reverted MenuUI back to screen space overlay style (same as on Main). Too many issues with how I implemented this last hack week, going to redo it a better way.
2 Years Ago
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
2 Years Ago
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click. Added "Kill Scientists" button to kill all spawned AI. Reset button now kills all AI too.
2 Years Ago
Added some spawn points
2 Years Ago
Added some initial move/cover points to get things working
2 Years Ago
Delete a bunch of scene stuff to speed up play/start time
2 Years Ago
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.
2 Years Ago
Second attempt
2 Years Ago
folder and project setup
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
tea icon
2 Years Ago
Added gibs to the quarry deployable. task complete!
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
merge from cui_update_rpc
2 Years Ago
lava basic damage volumes changed lava flow map to exr
2 Years Ago
Fixed standard-flow shader + nuked spec version
2 Years Ago
Renamed Super Tea to Super Serum to fit in with Rivals narrative
2 Years Ago
scaled up id tags
2 Years Ago
merge from main
2 Years Ago
Bigger preview window
2 Years Ago
Finally fixed skin viewer key controls not working in the main menu popup version. The commit - by necessity - also enables Movement keybinds in the NeedsKeyboard script in MenuUI.
2 Years Ago
Add test for disabling components & fix codegen since "test" convar name changed
2 Years Ago
Merge jarryd's CUI branch that allows updating CUI without destroying & recreating it Add ability to use 'enabled' field to enable/disable CUI components Additional fixes to make components update Codegen CUI test command
2 Years Ago
Switched viewer to use direct horizontal and vertical rotation. Using the item's axes sometimes worked poorly since some items are at a permanent angle (e.g. pickaxe). Key and mouse drag rotation now shares a method.
2 Years Ago
Updated OnSkinChanged to match use in BuildingBlock.Grades
2 Years Ago
Simplified skin refresh methods
2 Years Ago
Reapplied branch changes to BaseEntity.Skin
2 Years Ago
Merge Main -> Hackweek-SkinViewer. Stomping my changes to BaseEntity.Skin for now, will redo.
2 Years Ago
- Bradley: Don't target players who are in a safe zone - Bradley: If a player is being targeted and enters a safe zone, stop targeting them (may take up to 2 seconds) - Bradley: Fixed ConVar.AI.ignoreplayers bugs. Not clearing existing targets when set to true, and returning early when it shouldn't have
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed spot lights in 6point lighting
2 Years Ago
Fully fixed the banding issues on 6P
2 Years Ago
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2 Years Ago
updated the prefab for the quarry deployable
2 Years Ago
Added particle rotation support to 6point lighting (via TC1.x)
2 Years Ago
Added LOD5 to the quarry deployable
2 Years Ago
Swizzled R/G on Positive
2 Years Ago
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