199,192 Commits over 4,140 Days - 2.00cph!
forgot to disable to debug cheats
Tilt now plays nicely with zoom (only keyboard for now).
Added more filtering options in BehaviourChainWrapper
Added orbit back in and fixed double click camera move.
- Added factory rooms H and I
- Room tweaks
- Reduced spawn cost of some enemies
- Reduced spawn weighting of spikeys
Removed DispenserItemFilter from TakeFromDispenser Action
AI Designer : added module creation, improved module selection and node editor hookups
Added some new AI modules, assigned to various Units
Player camera prefab tweaks, reduced clip plane
- Reduced entity wander range
- Added FactoryRoomK
- Patchers fire less per burst
- Tools now auto save scene after updating prefabs instead of prompting to save
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
- Added multiple exits to rooms
Adding another powerline pylon variant
No build zone edit on powerline_d
Added distance markers to race UI
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
- Projectile fix
- Made laser link better
- Buzzsaw works how it first did again
Renamed some sounds, added sounds to the radial menu
Centralised UI sound stuff in UIManager
radial hover sound changed
can drink last 50ml from bota bag
waterbarrels prevent building fix
- Single plasma turret tile
- More room work
- More gameplay tweaks, reduced spawn budgets
new open radial menu sound
Lifted sleeping pose to fix looting exploit
A bunch of data changes apparently
Moved default stat init to Human and Animal, out of base Unit
Fixed missing music in tribe create
Clutter psd file for the crap that shouldn't be in the mains.
Updated start pose of wake up anim
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
UI sound level adjustments
fixed holes in low poly mesh, starting to unwrap
Some door code cleanup to narrow down RUST-559 & RUST-793
Fixed regression that sometimes skipped entity linking when placing building blocks