130,404 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Applied matching armour slot settings to knight pants and hat
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix logic not respecting minimum slots
                
                
                
                
             
         
        
            
            
            
                
                Assign OwnerId to bee swarms spawned from grenades
                
                
                
                
             
         
        
            
            
            
                
                Increased deployed beehive prevent building volume
                
                
                
                
             
         
        
            
            
            
                
                Increase max LOD count for LOD converters
                
                
                
                
             
         
        
            
            
            
                
                Fixed cooking workbench client NRE
                
                
                
                
             
         
        
        
            
            
            
                
                Clientside rotation (this is ok so long as we use a square/sphere collider lol
                
                
                
                
             
         
        
            
            
            
                
                - Set up really crappy move forward script
- Use item mod instead
- Temporarily set LODS to all be LOD0
                
                
                
                
             
         
        
            
            
            
                
                Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
                
                
                
                
             
         
        
            
            
            
                
                fixes, unwrap source mesh UVs
                
                
                
                
             
         
        
            
            
            
                
                Setup throw, throw_ready and throw_cancel animation events
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken aim animation
                
                
                
                
             
         
        
            
            
            
                
                Add support for viewmodel renderer
                
                
                
                
             
         
        
            
            
            
                
                Reapply cooling and warming tea recipe produced item
                
                
                
                
             
         
        
            
            
            
                
                Merge from coop_monument_fix
                
                
                
                
             
         
        
        
            
            
            
                
                virtualitemicon_nre_fix -> crafting_update
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
                
                
                
                
             
         
        
            
            
            
                
                Fix virtual item icon nre
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed orchids, roses and sunflowers having bait value
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to deploy chicken coops in monuments
                
                
                
                
             
         
        
            
            
            
                
                head armor eligible for 1 slot
added wood plate to t1 tech tree
added asbestos and lead plate to t2 tech tree
metal armor plate loot-only
scientists have a chance to drop asbestos, lead, or metal plate (rarely)
metal plate rarely in crates, codelocked crates
added minor melee/bullet protection to all plate types
removed plate movement penalty
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjusted how armour crafting slots are calculated
Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots
If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
                
                
                
                
             
         
        
            
            
            
                
                Updated male model/prefabs
Added light male player back into player seeds
                
                
                
                
             
         
        
        
            
            
            
                
                - Setup item
- Temporary image
                
                
                
                
             
         
        
        
        
            
            
            
                
                Missing preprocessor checks
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add tests to confirm it converts generic names properly
                
                
                
                
             
         
        
            
            
            
                
                Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
                
                
                
                
             
         
        
            
            
            
                
                New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
                
                
                
                
             
         
        
            
            
            
                
                Implement new death particles
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ownership_scientist -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Beehive:
- Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby
- Improvements to loot panel reliability
- Protobuf the humidity too
- Code cleanup and simplification