253,036 Commits over 3,990 Days - 2.64cph!

7 Months Ago
return removed shield displayName
7 Months Ago
tweak particles cell breaks break material
7 Months Ago
Merge from pickup_item_number_size
7 Months Ago
missing file save
7 Months Ago
Fixed the red item dropped messages appearing too large
7 Months Ago
barnacles tiling material
7 Months Ago
Enable mesh read/write on train_track_3x18_procgen_COL
7 Months Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
7 Months Ago
blunderbuss viewmodel anim sounds
7 Months Ago
Merge from rcon_commands -> main
7 Months Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
7 Months Ago
Merge from main
7 Months Ago
Merge from dome_collider_fixes
7 Months Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
7 Months Ago
Unsubtract RailsFix
7 Months Ago
Merge main -> RailsFix
7 Months Ago
Hill cliff progress / better erosion / additional large hill cliff variants
7 Months Ago
MultiPick -> MultiSelect Add SegmentedControl to Tileset Editor with Setup and Tiles tabs Tileset Editor undo/redo works properly now and has undo steps for properties changing
7 Months Ago
MultiPick > MultiSelect
7 Months Ago
Add Inspector to Tileset Editor Add RenderingWidget/Preview to Tileset Editor Add base settings to TilesetEditor Inspector. Minor changes to TilesetResource
7 Months Ago
Elevator Vehicle Parent -> Main
7 Months Ago
Stop the bouncy floor again
7 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
7 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
7 Months Ago
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields
7 Months Ago
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
7 Months Ago
Asset picker: only allow multi selection if we want that
7 Months Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
7 Months Ago
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7 Months Ago
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
7 Months Ago
Undo changes to old wolf animator
7 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
7 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
7 Months Ago
Fix missing convar
7 Months Ago
Remove debug draw and replace constants with convar
7 Months Ago
First pass on wolf combat behaviour
7 Months Ago
added wire_cage_a + b materials
7 Months Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
7 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
7 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
7 Months Ago
Merge from runtime_profiling_rcon -> main
7 Months Ago
New Crowdin translations by GitHub Action
7 Months Ago
remove scriptfuncs from localization strings
7 Months Ago
merge from tincan_alarm
7 Months Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
7 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
7 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
7 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
7 Months Ago
Update: merge from main Tests: built all targets
7 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe