130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Fixed several sound trigger references on new jungle foliage
                
                
                
                
             
         
        
            
            
            
                
                Merge from aiz_log_removal
                
                
                
                
             
         
        
            
            
            
                
                Remove "AIInformationZone performing complete refresh, please wait..." log
                
                
                
                
             
         
        
        
            
            
            
                
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                Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
                
                
                
                
             
         
        
            
            
            
                
                Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
                
                
                
                
             
         
        
            
            
            
                
                Fix croc using 2 consecutive 90 turns instead of a single 180
                
                
                
                
             
         
        
        
            
            
            
                
                New: add WaterStateProcessor for full server demo analysis
- Also redid ViolationProcessor to avoid leaking internal implementation to other files
Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals
Tests: played back staging demo - got consistent-enough results
                
                
                
                
             
         
        
            
            
            
                
                - Hook placeholder zigzag bite attack
- Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion)
- Update croc fsm declaration syntax
                
                
                
                
             
         
        
        
            
            
            
                
                monstera deliciosa bushes - models, textures, mats and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Jungle foliage prefab DoPrepare
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
                
                
                
                
             
         
        
            
            
            
                
                Regenerate console commands
                
                
                
                
             
         
        
        
            
            
            
                
                Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
110444 from scientists branch (loadout categories for rust editor)
                
                
                
                
             
         
        
            
            
            
                
                - Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
                
                
                
                
             
         
        
            
            
            
                
                Free textures when they're no longer needed
                
                
                
                
             
         
        
            
            
            
                
                Add missing part to balance commit
                
                
                
                
             
         
        
            
            
            
                
                Add convar enableable logs that fire when anim passed to root motion system is null
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
                
                
                
                
             
         
        
            
            
            
                
                Allow tiger to sneak from the sides not only the back
                
                
                
                
             
         
        
            
            
            
                
                Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
                
                
                
                
             
         
        
            
            
            
                
                Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
                
                
                
                
             
         
        
            
            
            
                
                removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
                
                
                
                
             
         
        
            
            
            
                
                adjusted fbx import settings
                
                
                
                
             
         
        
            
            
            
                
                merge from friends_perf - latest changes were only merged to released, known to be safe
                
                
                
                
             
         
        
            
            
            
                
                - Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from armor_insert_techtree_ui
                
                
                
                
             
         
        
            
            
            
                
                Added armor insert information display to tech tree UI
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_techtree
                
                
                
                
             
         
        
            
            
            
                
                Techtree progress, plates, primitive and general clean up
                
                
                
                
             
         
        
            
            
            
                
                Merge from armor_insert_crafting_screen_ui
                
                
                
                
             
         
        
            
            
            
                
                Crafting screen armor insert information display
                
                
                
                
             
         
        
            
            
            
                
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                merge from fix_copy_radius -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix copyradius not working after moving clientside