253,350 Commits over 3,990 Days - 2.65cph!

7 Months Ago
Merged Bikes -> main
7 Months Ago
Yummier, squishier squish
7 Months Ago
Fixed DecorAlign issues when incoming rotation is not identity
7 Months Ago
shield vfx fix enemy damage without player source error update spritetools fix fire sprite limit # enemy death sfx per frame fix jank when player hit bounds fix boss nametag
7 Months Ago
Update minimal scene so its not running upgraders when you make a new project.
7 Months Ago
More coastal cliff erosion
7 Months Ago
Weapon Skin Shader
7 Months Ago
Add header to PageNotifications so it's the same as the others
7 Months Ago
Add confirmation prompt when removing libraries, sbox-issues/issues#5740
7 Months Ago
Make scene tab naming consistent, fix window title showing wrong scene stuff
7 Months Ago
Progress backup
7 Months Ago
Fixed Linux/Mac compile error due to usage of variable name "default" Fixed some compile warnings Even more compile warning fixes MORE warning fixes Display a warning message when main menu is blocked too many times A message about how to bypass the block Fixup gamemode hook calling code for consistency Also hopefully prevent a a case of cryptic "trying to call <type>" errors. Also fixes crashes due to Lua panics
7 Months Ago
Fix StartingAnimationName returning "" when it couldnt find anim
7 Months Ago
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7 Months Ago
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7 Months Ago
Stop us redocking scene views and stomping saved layout on the initial load, fixes Facepunch/sbox-issues#5673 (Scene views will now appear in the last place you had them, incl. popped out)
7 Months Ago
Improve wolf transition to 180 turn, do not turn if the target is still in front
7 Months Ago
divesite block in and plane test assets
7 Months Ago
Fallback when no obtainable origin for SpriteComponent gizmo
7 Months Ago
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7 Months Ago
tdm map wip start of detailin Merge branch 'main' of sbox-hc1
7 Months Ago
Rename Name -> DisplayName so there's no conflict on KeybindPanel
7 Months Ago
Give each team different knives in retakes Possible fix for C4 not always planting in retakes (#165)
7 Months Ago
Merge from monument_scenes -> aux1
7 Months Ago
S2P everything again
7 Months Ago
Fix root motion not properly handling rotation
7 Months Ago
Super minor cleanup
7 Months Ago
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7 Months Ago
Cliff alignment test scene
7 Months Ago
Updated player_model bind pose
7 Months Ago
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7 Months Ago
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7 Months Ago
Cache the overrides so we don't have to keep checking against EditorCookie
7 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
7 Months Ago
Weapon Skin shader test Update glass_scope.shader.meta Update .sbproj
7 Months Ago
Change "F5" -> "editor.toggle-play" on Play menu option
7 Months Ago
Fix SaveMixer being static
7 Months Ago
Vector3 optimization, use System.Numerics where possible
7 Months Ago
Quick update to WIP ruin blockouts
7 Months Ago
Shortcuts with Function Keys are always to editor even when Game Frame is in focus F3 and F5 editor commands are now Shortcuts like everything else Fix shortcut not displaying on Align To View option
7 Months Ago
merge from main
7 Months Ago
M4A1 wm second UV channel test
7 Months Ago
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7 Months Ago
Fucked it
7 Months Ago
merge from main
7 Months Ago
Add Graphics.Draw to stats Count material system stats in retail
7 Months Ago
Qt Option now takes shortcut ident (eg. "editor.undo") and internally resolves bind (eg. "CTRL+Z"), updating when changed. No longer registers shortcut internally when set.
7 Months Ago
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7 Months Ago
got rid of noisy rotation constraint gizmo