253,350 Commits over 3,990 Days - 2.65cph!
Yummier, squishier squish
Fixed DecorAlign issues when incoming rotation is not identity
shield vfx
fix enemy damage without player source error
update spritetools
fix fire sprite
limit # enemy death sfx per frame
fix jank when player hit bounds
fix boss nametag
Update minimal scene so its not running upgraders when you make a new project.
More coastal cliff erosion
Add header to PageNotifications so it's the same as the others
Add confirmation prompt when removing libraries, sbox-issues/issues#5740
Make scene tab naming consistent, fix window title showing wrong scene stuff
Fixed Linux/Mac compile error due to usage of variable name "default"
Fixed some compile warnings
Even more compile warning fixes
MORE warning fixes
Display a warning message when main menu is blocked too many times
A message about how to bypass the block
Fixup gamemode hook calling code for consistency
Also hopefully prevent a a case of cryptic "trying to call <type>" errors.
Also fixes crashes due to Lua panics
Fix StartingAnimationName returning "" when it couldnt find anim
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Stop us redocking scene views and stomping saved layout on the initial load, fixes Facepunch/sbox-issues#5673
(Scene views will now appear in the last place you had them, incl. popped out)
Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
Fallback when no obtainable origin for SpriteComponent gizmo
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tdm map
wip start of detailin
Merge branch 'main' of sbox-hc1
Rename Name -> DisplayName so there's no conflict on KeybindPanel
Give each team different knives in retakes
Possible fix for C4 not always planting in retakes (#165)
Merge from monument_scenes -> aux1
Fix root motion not properly handling rotation
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Cliff alignment test scene
Updated player_model bind pose
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Cache the overrides so we don't have to keep checking against EditorCookie
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Weapon Skin shader test
Update glass_scope.shader.meta
Update .sbproj
Change "F5" -> "editor.toggle-play" on Play menu option
Fix SaveMixer being static
Vector3 optimization, use System.Numerics where possible
Quick update to WIP ruin blockouts
Shortcuts with Function Keys are always to editor even when Game Frame is in focus
F3 and F5 editor commands are now Shortcuts like everything else
Fix shortcut not displaying on Align To View option
M4A1 wm second UV channel test
Add Graphics.Draw to stats
Count material system stats in retail
Qt Option now takes shortcut ident (eg. "editor.undo") and internally resolves bind (eg. "CTRL+Z"), updating when changed. No longer registers shortcut internally when set.
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got rid of noisy rotation constraint gizmo