197,739 Commits over 4,140 Days - 1.99cph!

1 Year Ago
toned trike AO down
1 Year Ago
radtown redux S2P
1 Year Ago
set dressing progress backup
1 Year Ago
merge from main
1 Year Ago
better lod distances for turret cctv and turret base
1 Year Ago
Prisoner hood removes compass UI
1 Year Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
1 Year Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
1 Year Ago
restored upper floor and lower floors set dressing in radhouse
1 Year Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
1 Year Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
Merge from renderlod_hlod_fixes
1 Year Ago
Bigger colliders, don't clip into walls
1 Year Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
1 Year Ago
merge from fix_ping_estimation_dispose -> main
1 Year Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
1 Year Ago
Prevent bikes rolling far away after a player jumps off, add drag
1 Year Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
1 Year Ago
Adjusted driver eye pos
1 Year Ago
Same fix for snowmobiles
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Missed codegen!
1 Year Ago
Codegen woops!
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Fixed some things like the dive suit clipping in first-person view
1 Year Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
1 Year Ago
Speculative NRE fix in MonitorLoopingGesture
1 Year Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
1 Year Ago
merge from runtime_profling_presets -> main
1 Year Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
1 Year Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
1 Year Ago
1 Year Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
1 Year Ago
Merge main -> Bikes
1 Year Ago
Merge Bikes -> main
1 Year Ago
Increased pedal bike sprint time from 4s to 5s
1 Year Ago
Adjusted pedal bike world collider
1 Year Ago
Tuned down and clamped crash ragdoll force
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Changed icon to green one Increased icon size
1 Year Ago
Null check
1 Year Ago
disable ambeint sounds on travelling vendor turrets
1 Year Ago
backfire sound
1 Year Ago
Force mount vis changes