139,880 Commits over 4,505 Days - 1.29cph!

11 Months Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
11 Months Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
11 Months Ago
merge from deployable_cannon
11 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
11 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
11 Months Ago
Anchor icon
11 Months Ago
network++
11 Months Ago
meta_shift/loot -> /main
11 Months Ago
Fix NRE when shooting ballistas and canons
11 Months Ago
fixed missing blueprint fragment world model outlines
11 Months Ago
Toggle all the cart button animators when the store is not visible
11 Months Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
11 Months Ago
Advanced BP fragment typo fix
11 Months Ago
meta_shift/loot -> main
11 Months Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
11 Months Ago
Sails and anchors can not be raised or lowered during boat building.
11 Months Ago
created 3p chainsaw idle breathing anim and applied to its override controller
11 Months Ago
4k sail textures
11 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
11 Months Ago
merge from naval_update
11 Months Ago
Use timers for anchor/sail
11 Months Ago
Manifest
11 Months Ago
Merge from parent
11 Months Ago
broom flag for sail
11 Months Ago
Merge from main
11 Months Ago
/meta_shift/loot -> main
11 Months Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
11 Months Ago
meta_shift -> main
11 Months Ago
radtown puzzle wire update s2p
11 Months Ago
updated dome puzzle wires
11 Months Ago
ferry terminal s2p
11 Months Ago
merge from store_atlases
11 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
11 Months Ago
ferry terminal puzzle wire update
11 Months Ago
merge from main
11 Months Ago
fixed arctic research base bp fragment spawner
11 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
11 Months Ago
Actually fill the RHIB with scientists when you attach
11 Months Ago
Use Path.Join and log the path after cfg creation
11 Months Ago
Use StringBuilder to build the cfg
11 Months Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Update HttpImage component to cache downloaded images by url in the temp folder
11 Months Ago
Merge from naval_update
11 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
11 Months Ago
Allow finish building when area is empty
11 Months Ago
merge from optimize_windows_console -> main
11 Months Ago
Update scene control buttons to RustButtons with updated styling
11 Months Ago
merge from modding_custom_icons -> main
11 Months Ago
Casino mesh progress Prefab update