255,527 Commits over 3,990 Days - 2.67cph!

8 Months Ago
Remove PedalTrike kickstand
8 Months Ago
Exhaust FX change. Show some exhaust FX all the time
8 Months Ago
Fix InspectorPanel spacing/height Change all "dev" resources to their new names with adjusted values Copied the dev_scene content into the game Scene. InspectorPanel highlights the current segment in segment list Update Flat Top description to be more accurate
8 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
8 Months Ago
bodybuilder helicopter flying money syringe floater text cellphone crab
8 Months Ago
added license plate props. more fixes to storage warehouse.
8 Months Ago
Add soundscape to game scene Start with 3 Pebble Smashes instead of 2 Created Prefab and GameResource for Flat Top Weapon Add HitCount so some rocks can hit multiple bugs/cells Changed Pebble Splash amount from 4-6 -> 5-6 Start with 2 flat tops instead of 3 Created InspectInput, active during Playing state. Highlights visible segments on hover Created InspectorPanel. Highlighting a visible bug shows info in a floating panel. Store segment index. Display missing segments on InspectorPanel
8 Months Ago
Fix /Code folder not existing
8 Months Ago
Automatically translate old html news to new news block format
8 Months Ago
merge from runtime_profiling_entity_csv -> main
8 Months Ago
Fixed brake lights again
8 Months Ago
Create LICENSE
8 Months Ago
Create README.md
8 Months Ago
generator, van interior and damaged van, bollard and watertote scale adjustment Added generator dev model interior to Van Damaged version of van in accordance with concept Water tote large version adjusted Bollard height to fit concept and grid
8 Months Ago
Look for matching source file when creating component from template
8 Months Ago
Fix warnings
8 Months Ago
Enable waiting again - oops!
8 Months Ago
Clear material properties block before setting colour
8 Months Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
8 Months Ago
Exclude "player_clip" tag for bullet traces
8 Months Ago
Use ClassName when serializing types generated with compedit Maybe we'll want to always serialize as ClassName if the attrib is present?
8 Months Ago
adjust t spawns
8 Months Ago
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8 Months Ago
Refinery map updates T spawn rework
8 Months Ago
Fix MainHudPanel BuildHash Healthbar colour changes based on amount Removing a bug after readying will unready Cells mark as orange when hit and occupied. Green once empty. Fling rock SFX Clear all bugs SFX Only clear cells in Playing State Outdoor ambience Player join SFX Rock break SFX Reticle Click/Cancel SFX
8 Months Ago
Fix template default directory Fix first time code gen
8 Months Ago
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8 Months Ago
Update .sbproj
8 Months Ago
Disable event editor for now
8 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
8 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
8 Months Ago
vm frontier hatchet - added bones for beads & tassel
8 Months Ago
Pawn Refactor (#132)
8 Months Ago
Append (disconnected) to dc'd players
8 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute Use first SourceLocationAttribute if multiple found
8 Months Ago
Kill feed works again
8 Months Ago
Property default values
8 Months Ago
Prefer Player.CurrentEquipment over Inventory.Current
8 Months Ago
Fixed util.DecalMaterial to actually work TTT: Updated localization files (Community Contribution) Fixed vrad not writing light flags to the BSP Fixes "Cast entity shadows" option in Hammer to not working. Also added info to the hammer option about how to properly make it work.
8 Months Ago
Clients shouldn't be trying to set PlayerId stuff
8 Months Ago
additional profiling, a few quick wins on performance
8 Months Ago
Improved handling for CurrentEquipment being invalid
8 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
8 Months Ago
Prevent hosts from controlling (/accidentally firing) as bots in spectate
8 Months Ago
Catch NRE from ragdoll
8 Months Ago
Reticle Aiming SFX Add bug splat particle on death Set some prefabs to Never Network in snapshot Damage Number Prefab + Component
8 Months Ago
Fix overlapping Reset to Default on ControlSheet with Reset Transform context menu. Add individual reset Position/Scale/Rotation on Transform context menu (Fixes Facepunch/sbox-issues#4867)
8 Months Ago
player update. 3p kayak anims updated
8 Months Ago
Update Facepunch.XR to 8d9bfbf, re-work pose submit Save off the exact same poses we get from Facepunch.XR when syncing + only call beginframe/endframe/sync if we're rendering in VR
8 Months Ago
Use one single space for everything (stage space), move some stuff into sync()