139,397 Commits over 4,474 Days - 1.30cph!

11 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
11 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
11 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
11 Months Ago
UI pages cache their scroll rect components and disable them when invisible
11 Months Ago
Musical instrument and bow updates for entity, hold types and anims
11 Months Ago
merge from main
11 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
11 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
11 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
11 Months Ago
Ground spawn improvements.
11 Months Ago
merge from skeleton_bonename_fix
11 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Fixed problematic range mapping
11 Months Ago
merge strip_ghostship_renderbatch to naval_update
11 Months Ago
Strip renderer batch components from ghost ships
11 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
11 Months Ago
missing localize on rcmenu
11 Months Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
11 Months Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
11 Months Ago
color tweak on floating_walkways_surfaces_a mat
11 Months Ago
Force a reverse of at least x seconds
11 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
11 Months Ago
merge from drone_storage_slot
11 Months Ago
merge from main
11 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
11 Months Ago
undo typo
11 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
11 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
11 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
11 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
11 Months Ago
Merge from vram_monitoring
11 Months Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
11 Months Ago
fixed normal item drop that had broken in cleanup
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
Manifest
11 Months Ago
Merge from parent
11 Months Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
11 Months Ago
merge from hot_air_balloon_mark_users_hostile
11 Months Ago
merge from meta_shift
11 Months Ago
Fixed clutter spawns.
11 Months Ago
Tropical ground foliage spawntable stuff
11 Months Ago
Manifest
11 Months Ago
Clutter debug
11 Months Ago
Merge from naval_update
11 Months Ago
Progress.
11 Months Ago
merge from main
11 Months Ago
Start and end game phase on the timeline based on when you're in a server or not
11 Months Ago
Merge from main