130,565 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping
Removed Jarryd's interpolator SnapToEnd demo workaround
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured constructable entities update state on the serverside as well as the clientside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Textures and materials for build stages.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added collider to the little overhang roof beside the window
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flip tower orientation whilst placing so it looks away from you
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some randomness to the scientist peek timings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken constructable entity reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed broken guide mesh
- Fixed offset guide mesh deploy location
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken colliders and positions on siege tower constructable stages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material Update in constructable prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from f1grenadeskinfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Siege tower constructable gibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed error when loading borked ballista ammo item
 
                
                
                
                
                
             
         
        
            
            
            
                
                dirty SDF sculpting proof of concept, in-editor test setup only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult and battering ram constructable gibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ballista constructable setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult fire interaction available when looking at the ammo container
 
                
                
                
                
                
             
         
        
            
            
            
                
                terrain4_albedo_array and terrain4_normal_array mip-bias changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ballista Guidemesh
- Ballista Build Stages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better catapult constructable colliders
Tweaked bounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed catapult server error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse lootpanel max speed indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix-filterrichtext
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hot_air_balloon_unparent_noclip
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tutorial_island_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from zipline_dismount_angle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved behaviour of zipline dismounts
Now checks if a zipline position has a valid dismount before saving it as a safe dismount point
Increased the radius of the zipline capsule when checking if it can move forwards
Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from protobuf_osx_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_vending_multiplier_widget
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine
Now matches the correct label when interacting with a vending machine in person
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added generate.command so you can just double click rather than running terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed protobufs not generating on OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Both wooden shields now use wooden impact pfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "ent kill" commands affecting shields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse code cleanup
Fixed handbrake not working properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item store lumberjack prototype pickaxe name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix gamemode settings being missing in main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix gamemode settings being missing in main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix industrial conveyor not pulling from the last dropbox slot